[BT] EyeGenes2 | Base – [NL] Facial Animation |

Want just the color patches & slight UI changes?
Try: EyeGenes2Lite
EyeGenes2 is a mod that brings colored eyes genes to rimworld, then it applies them all using a framework built originally for this mod to begin with, each race has a chance to get different sets of eyes and while not every eyecolor is possible as a endogene by default, many eyecolors are and I plan to fully support mods that wish to have my eyecolors featured in them, I will also patch races if requested enough to work with my mod as long as it’s possible.
- Patches the default Eyes_Red gene.
- Patches the default Eyes_Gray gene.
- Removes them from the default xenogenes for races.
- Automatically detects certain mods and patches them to work with it.
- Adds over 30+ eyecolor genes to the game.
- Every default race has their own eyecolors and chances! (only newly generated pawns)
- Alot of different eyes can be found as germline genes! Can be passed to children
- Supports Vanilla & Facial Animation.

- SpawnThoseGenes (optional but highly recommended)
- FacialAnimation
- FacialAnimation-Experimentals | Faces Of The Rim & Expanded do not support this |
- Retextures (if you have any)
- EyeGenes2


This mods original idea was mostly for myself I was kinda saddened there was not any real mods that
worked with facial animation to have eyecolors pass down from parent to child, so I started working on EyeGenes originally to fit this bill, EyeGenes2 was the next step that vastly improved from the original and plans to keep on improving over time, as something I can enjoy and others may enjoy.
[ko-fi.com]

This work is licensed under a
Creative Commons Attribution 4.0 International License[creativecommons.org]
You are allowed to use this in modpacks and or patch into my mod without any credit, but do not re-upload my mod in its entirety without giving credit to any platform including this one.