Regional Settlements & Colonization for Rome II – EXPERIMENTAL BUILD

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Author: TheOneWhoKnocks

Last revision: 29 Oct, 2018 at 19:20 UTC

File size: 610.3 KB

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Description:

For the Attila version of this mod click here. For the Attila version without colonization click here.

Welcome to the Experimental Build of Regional Settlements & Colonization for Rome II!

This mod is an early experimental version for Rome II of my Regional Settlements mod for Attila.

This mod makes it so that the layout of a settlement is only determined by its position on the campaign map and not by the culture of the occupying faction. That way Barbarians occupying former Roman land will have Roman settlements and Roman-occupied Carthaginian towns will look Carthaginian. The culture of every settlement is determined by a hardcoded culture map which can be seen in the screenshot section above.

This mod is meant for players who feel unimmersed by Rome looking like a Barbarian village when occupied by the Arverni or Carthage losing its distinct harbour building and hilltop fortress when occupied by Rome.

A planned feature is to re-enable colonization of Barbarian towns for civilized factions to allow for the romanization of Gaul and Hispania.
However, at the moment it doesn’t look like that is even possible given the engine limitations of Rome II when compared to Attila. If you are a modder and know of any way to fully enable custom "tile_upgrades.xml" files in Rome II, feel free to message me or write a comment down below. For more information see the "Technical Details" section.

This mod is fully save game compatible and works with many of the major overhauls including Divide et Impera and Radious (see full list below).

You should also try the Attila version of this mod which is fully functional. 😉

Compatibility:

This mods works by changing the "tile_upgrades.xml" file in the "terrain/tiles/battle/" folder. I have checked the database files of the following mods for compatibility:

Verified compatible Mods:

This mod is fully save game compatible!

Technical Details and Limitations:

Which settlement has which culture and layout is determined by the culture map (see screenshots above) for each campaign. However, unlike in Attila, it is hardcoded in Rome II and cannot be changed by modders at all. For some reason CA decided to assign Roman culture to three settlements in Germanic and Dacian lands which means that these three settlements will have Roman battle maps when using this mod. This is a limitation of this mod I cannot work around.

The culture map you see in the screenshot section was determined through hours of manually testing each map in custom battles. It is 90% accurate for campaign games, however, sometimes a settlement’s culture may still differ from the one shown in the map above.

Another limitation of this mod is that when armies are in the fortified stance they will not receive a defensive fort on the battlefield. Again, this is a side effect of this mod that I cannot change given the limitations of Rome II.

At the moment it doesn’t seem to be possible to fully enable custom "tile_upgrades.xml" files in Rome II. Whenever I made any changes to the file the game seems to revert to the behaviour shown in this mod. Even simply using the Vanilla version of this file in a mod makes the game display the same behaviour. If you are a modder and have found a way to enable a custom "tile_upgrades.xml" file in Rome II, please send me a message or write a comment down below.

For now that’s all that can be done with regional settlements in Rome II.

Special Thanks:

Special thanks goes to Magnar and his great tutorial series on Rome II modding which can be found here:

Magnar’s Tutorial Series

Questions:

Any feedback and bug reports are greatly welcomed here! Please share your feedback in the comments down below!