Malnutrition Reworked

A complete rework of how malnutrition affects pawns.
No more fast, boring deaths. Instead, starvation becomes a slow, terrifying descent into weakness, helplessness, and eventual collapse.
This mod is perfect for storytellers, prison camps, or anyone wanting more realism and intensity around starvation mechanics.
💀 What This Mod Does:
🔧 Malnutrition now takes 3× longer to reach maximum severity
Pawns don’t just drop dead — they deteriorate, painfully and gradually.
📉 Stronger and progressive debuffs at each stage
The more malnourished they get, the more they suffer — physically and mentally.
🛏️ Changes how unconsciousness works
Pawns won’t just collapse at Extreme Malnutrition. Instead, they slowly require more and more rest to stay on their feet.
🧠 Malnutrition Stages & Effects
⚪ Trivial –> +50% Rest need • Trouble with Research & Mining • Slower Immunity gain
🟡 Minor –> Harder task performance • Begins to weaken in combat
🟠 Moderate –> Suffers dizziness • Slowed even during light labor
🔴 Severe –> Falls unconscious from exhaustion more often
⚫ Extreme –> Very slow • Constantly collapsing • Can randomly die at any time (survival up to 3 days possible)
✔️ Works with RimWorld 1.4 – 1.5 and 1.6 as well.
🧍♂️ Starving pawns won’t just instantly die — they become useless, vulnerable, and unstable
🔒 Great for prison colonies where you want to break pawns without killing them
🧬 Creates tense survival stories where every hour counts
🧠 Encourages better food logistics, emergency planning, and medical backup
Original Creator: Beast
https://steamcommunity.com/sharedfiles/filedetails/?id=2068523117&searchtext=Malnutrition+

Revisions:
Old revisions of this mod are available below. Click the link to download.