Tehenhauin Sacrifice Rework
I like the Lizardmen, and I like the unique mechanics for Tehenhauin as an ide, but I find the vanilla implementation quite underwhelming, and actually hurting him in some cases. So I reworked it to be more rewarding and something to come back to more often than every 10 turns.
- The Cult of Sotek now has access to Regiments of Renown the same way other factions has, by leveling lords. However, I am not that good at scripting, so you still need to do a sacrifice to get them. Just do any of the tier-1 sacrifices and they should be able to be unlocked by leveling.
- The Sacrifices that gave RORs before now gives Blessed Spawnings instead. In my opinion it is a good way to make the mechanic more engaging, and not just a every 10 turn thing.(see pictures for which Spawnings are available)
- The worst of the Sacrifices have been buffed or reworked, and the Legendary Red-Crest can get all the skills in their unique skill line to make them worth the investment. (see pictures for changes)
- You get 75 sacrifices instead of 50 for the post-battle option and sacking cities. The amount of sacrifices gained from the amount of enemies killed is also slightly increased.
- The Sacrifice costs have been changed, and generally lowered across the board.
Buffs for Blessed Spawnings
https://steamcommunity.com/sharedfiles/filedetails/?id=2458165999
Zac’tox: Lizardmen Legendary Lord
https://steamcommunity.com/sharedfiles/filedetails/?id=2320838697
Currently none
If you find any problems please let me know, it can just be a misspelling for example
If you want to learn to mod I recommend checking out the Modding Den. It is full of people that can help you along the way, and also has links to some really good guides on modding