Innovation Actually Useful (+Tweaks)

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Author: [MIKU]SumGuy

Last revision: 16 Dec, 2022 at 03:57 UTC

File size: 487.42 KB

On Steam Workshop

Description:

Makes having excess Innovation actually do more than just tech spread that’s useless after all techs are done.
Unused innovation now provides buffs to Prestige, Authority, Influence, Tax Capacity and Mortality.
+ University & Innovation mechanics tweaks.

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Having excess Innovation now also gives the following benefits per 1 point unused. This can be either unused Innovation from no technology being selected, or per point that is wasted over the Innovation Cap.

+ 0.2 techspread per 1 innovation (unchanged from the base game)
+ 1 prestige per 1 innovation
+ 1 authority per 1 innovation
+ 1 influence per 1 innovation
+ 1 tax capacity (10 000 pops worth) per 1 innovation for all states
– 0.01% mortality rate per 1 innovation for whole country
(very low mortality multiplier, but at 10,000 innovation you’d have -100%, and is normally 5% to 10%)

Base literacy rates also tweaked to half for each pop:
+ 0.01 Literacy per Standard of Living (previously 0.02, or 2% per standard of living)
Note this also initial literacy at game start, and all countries will essentially start half as literate as in the base game.

Tech spread nerfed (base 10, down from 25) to incentivize going for innovation.
Innovation Cap from Literate pops also doubled (300 scaling, up from 150 scaling).

Universities also now give some education access in their state, like a lot of people originally assumed when they started playing anyway (3% / 6% / 9%).
[Note that Education Access caps at 100%, which is easy to reach in normal unmodded late game with 25 SoL and level 5 Education institution, and Social Mobility decree giving another 25%.]

Also increased how much Innovation a University gives to (3/5/8) up from (2/3/4), and reduced Paper input (3/7/11) down from (5/10/15), but 2nd production method now also needs 2 tools, and 3rd/final production method needs 2 tools and 2 electricity.

No Tweaks version of this mod available, with only the benefits of having excess innovation, and no changes to the mechanics of literacy, innovation or universities from the base game:
https://steamcommunity.com/sharedfiles/filedetails/?id=2889125850