10th Century bookmarks
It is the year 900 AD and the Carolingians’ power is rapidly shrinking. The Kingdoms of Provence, Burgundy, and Italy are ruled by other dynasties, while the Carolingians are divided among West Francia, Lotharingia, and East Francia. Can you try your luck restoring the Carolingians (Karlings in-game) to their ultimate power? Or will you start as a newer, smaller dynasty?
Now UPDATED for Patch 2.8
Formerly "900 map"!
Meanwhile, the island of Great Britain is divided among several cultures competing for power. In the East there is the Danelaw: divided into Jorvik, the Five Boroughs (in-game Lincoln and Northhampton), and East Anglia. In the west are the remaining Celts: Cornwall, Gwynedd, Deheubarth, Strathclyde. Wedged in the middle of everything is this are the Anglo-Saxons of Wessex and the remains of Northumbria. Finally, up in Scotland, lies the Kingdom of Alba and the Kingdom of Suðreyjar – comprising Mann, the Hebrides, and the surrounding areas.
Other areas of the world can also be played. Right now, the entire map, with the exception of India has historical rulers. India features historically accurate king – tier rulers and political setup of the subcontinent. In areas where names of rulers from the time period have not been preserved, efforts have been made to at least provide tribes and nation-states with historically accurate borders.
In addition to the hundreds of new characters, assigned to their respective landed titles, the mod includes:
Several revisions to the dejure heirarchy, including making the emirate of zaragoza a dejure duchy and updating the borders of the duchy of Saxony.
Several new nicknames for rulers including Olaf "the Brash",
The use of a number of previously unused titles, including the duchies of Hellas, Galatia, the tribal duchies of the Lendians, the Lettigallians, Tavastians, and others, and the Kingdom of the Pechenegs.
A half dozen brand new titles: the duchies of the Galindians, Sudovians, Scalovia, Hebron, Filastin, Urduun, and Naples; and the Kingdom of Provence.
The Old Gods DLC is required for access to the start dates (Jan 1, 900; Jan 1, 926; and Feb 2, 962), and Horse Lords is recommended because the mod heavily utilizes the tributary mechanism. In addition, as usual any other DLCs are necessary to play any religions besides Christianity or Paganism.
Not Ironman compatible.
Required DLC:
These DLC should be installed in order to use this item.
Crusader Kings II: The Old Gods
Crusader Kings II: Horse Lords
