[DIGI] Circular Particle Cannons

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Author: syy1125

Last revision: 18 Jan at 22:27 UTC (8)

File size: 4.83 MB

On Steam Workshop

Description:
Meltdown Update Status: Updated

This mod will load and function in Cosmoteer v0.30.0 (the meltdown update). Parts have overclocks and/or heat-related mechanics where applicable.

Description

Adds (kinda) circular particle accelerator cannons (actually just requires that the accelerators form a loop). Serves as pure-energy alternative to railguns.

Features

Particle accelerator cannon (PAC) system

  • Controller: The heart of the system. Every PAC system requires exactly one of these to work.
  • Accelerator & Accelerator Corner: Use these parts to accelerate the particle, strengthening the PAC’s firepower, and guide particles back to the controller to form a loop.
  • Launcher: Converts high-energy particles from the accelerator loop into a projectile capable of dealing damage.
  • Output tubes: Allows placing the launcher some distance away from the controller, connected by output tubes.

Future Plans
  • Secondary exits: Additional places where the particle stream can exit the accelerator loop to be sent to launchers, without interfering with the one-controller-per-loop restriction.
  • (Maybe?) Diagonal and turreted launchers

Compatibility

Particle Cannons + Heat Pipe Passthrough

Misc

My other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2920552567