Advanced Sector
Advanced Sector is a composition that mission creators can place in their mission to allow for a more customizable and capable sector. The key features it ads are: Cooperative capture and Customizable marking.
This feature determines sector conflict based on the sum of units friendly to the controlling faction instead of basing it solely on the number of units present. Furthermore, the logic is written to adapt to changing faction relations. This feature is especially useful when you have all three sides with varying relations and allows for factions to work together to either defend or capture a sector.
Since the marker is separate from the trigger in the composition, it is possible to use a plethora of markers to depict the sector, or not have any markers at all. In the case of customized control depictions, there are easily accessible global variables that store the sector’s controller.
Estimated setup time: less than 5 minutes
Due to the amount of code necessary for this, the functions that the composition runs have been packaged for you on github at: https://github.com/DankLlamaTech/Advanced_Sector. Utilize the README.txt or the wiki to understand the remaining steps.