Units stances
This mod add 3 stances to most melee units (spearmen, melee cavaleries, infantry swordmen, pikemen…). These stances change the level of risk the units can take when in battle. The goals of this mod is to add more realism and flexibility to units roles.
Units stances :
- Defensive stance : the unit prioritizes defense on attack and takes less risk
- Precise stance : the unit improves his attack at the cost of damage.
- Offensive stance : The unit prioritizes damage over defense .
Mod rules changes :
- Minimum melee hit chance : (15% vanilla) –> 5% (DEI rule. Makes high defense melee units more resilient)
- melee defence direction penalty coefficient rear : (0% vanilla) –> 50% (DEI rule. Makes rear fight less punishing and more realistic)
- melee defence direction penalty coefficient_flank : (50% vanilla) –> 75% (DEI rule. Makes flank fight less punishing and more realistic)
How to uses theses stances :
- Theses stances are not superpowers or cheats. They have some inconvenients and trade-off. So the use can only be interesting in some circumstances.
- Use theses stances once at the same time. Their effects can cancel themselves.
- Theses stances add some flexibility to some units. Some unuseful units can now have a better role. For example, low tier spearmen can have a better slow and block role.
- Theses stances are in %. So some strategies can make synergies between general upgrades and stances.
Mods compatibility :
- This mod is designed for vanilla.
- There is a DEI version of this mod.
- There is a Para Bellum version of this mod.
- Stances will not appear on Radious mods. If you want to play Units Stances with theses mods, ask me. I can make submods.
- Don’t forget to put this mod on your top mod list to have its full effect.
Any feedback appreciated ! It’s an experimental mod !!! Have fun !!!!
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.