Efficient factory production
Increases the conversion rate of resources to products for all factories, depending on resource rarity:
– Coils 1 -> 6.
– HyperCoils 1 -> 3.
– Diamonds 1 -> 4.
– Processors 1 -> 5.
– Steel 1 -> 6.
– Tristeel 1 -> 4.
– Enriched Uranium 1 -> 2.
– Ammo 1 -> 20.
– HE 1 -> 6.
– Emp 1 -> 6.
– Nuke 1 -> 6.
– Mine 1 -> 6.
– Thermal 1 -> 3.
This change makes it viable for a player to earn money from buying resources and producing stuff for sale or from asteroid mining.
Disclaimer:
Mod affects only ‘/Part/Components/ResourceConverter/ToQuantity’ so it should be safe to use with anything else that changes factories.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I’m not around to fix them.
Notes:
Values are subject to change, rather to be increased than decreased.
Please keep in mind that if you use this with 10x storage mod, AI ships will have tons of raw resources to buy and produce things from. May be a bit easy to earn money in such case.
Compatibility Info:
Link: The Deranged Industries: Efficient Factories
For those who wonder if these two mods are compatibile:
Dondelium’s mod changes the input per cycle of a factory. My mod changes the output per cycle of a factory.
This means this mod will produce more goods, faster, while Dandelium’s mod takes a more balanced approach to factory resource-to-product conversion.
The two mods will stack, and 1/2 of copper ore will be used to produce 6 coils.
This, mind you, is totally imbalanced in terms of cost-to-profit, so you may very easily get tons of cash – it will spoil your fun in the long run 🙂
Revisions:
Old revisions of this mod are available below. Click the link to download.