Oceanic world caves Reworked
I was always annoyed how basic and simple ocean worlds are, just a surface of ugly islands, and a ocean with hylotl dungeons scattered around and no good rewards for exploring…. This doesn’t really fix that, but it makes them more interesting by giving them unique cave systems.
Makes oceanic worlds have huge, water filled caves instead of the vanilla caves (think moon underground sized caves), just about enough to bring a submarine through the caves. Same is applied to toxic and artic planets. Haven’t done magma planets yet due to there not being any lava res augments in vanilla or anything interesting to put down there (magma planet under’water’ areas don’t even have coral).
Now, what are the pros and cons of getting this mod?
[+]Fish! whenever you are hungry in those caves, you can always make a hole and fish! Or just hunt some of the local fishes.
[+]There is gold in dem oceans! Ocean underground biomes have more ores than vanilla counterparts.Just a bit more tho.
[+]Breathing room! Ocean caves are bigger, you barely need to mine your way through them!
[]Treasure! They have the same ammount of treasure chests, challenge doors and fossils than normal counterparts.
[-]Liquid annoying. Obviously, there is a lot of water everywhere, makes things hard to see and movement slower. Also, it goes all the way to the core layer, which is the only untouched one.
Possible future additions:
– Magma underground oceans? Any ideas for those are welcome.
– Underground/water dungeons in underground layers?
— On that, support for some mod’s dungeons?
Inspired by the old flash game named scuba 2 mainly.
CREDITS:
Credits of the background goes to thetoadz from opengameart.org (name is underwater diving pack). Slightly edited by me.