Improve Skyscraper

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Author: O3O

Last revision: 20 Jul, 2024 at 03:39 UTC (3)

File size: 555.25 KB

On Steam Workshop

Description:
Localizations

English, Korean

Support Version

1.7.5

Caution

Once you have completed the skyscraper event, you can build it everywhere.

Modification

Skyscraper

  • Maximum Level = 10
  • Add Downsize & Expand
  • Adjusted Production Method

Skyscraper Sector 1(PM 1)

  • Department of Education
    • Employment: Bureaucrats +1500
    • Goods Consumption: Paper +10
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Technology spread +0.5%
    • Country Modifiers 3: Education Access +2.5%
    • Country Modifiers 4: Assimilation +2.5%
    • State Modifiers: Government Administration building Throuhput +5%
  • Election Commission
    • Employment: Bureaucrats +1500
    • Goods Consumption: Paper +10
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Legitimacy from Votes +0.5
    • Country Modifiers 3: Legitimacy from Government Clout +0.5
    • Country Modifiers 4: Government Ideology Penalty -0.5%
    • State Modifiers: Government Administration building Throuhput +5%
  • Department of Interior Affairs
    • Employment: Bureaucrats +1500
    • Goods Consumption: Paper +10
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Political Movement Radicalism -0.5%
    • Country Modifiers 3: Radicals from Standard of Living decreases -2.5%
    • Country Modifiers 4: Loyalists from Standard of Living increases+2.5%
    • State Modifiers: Government Administration building Throuhput +5%
  • Department of Public Security
    • Employment: Bureaucrats +1500
    • Goods Consumption: Paper +10
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Radicals from Discrimination -2.5%
    • Country Modifiers 3: State Penalties from Turmoil Effects -2.5%
    • Country Modifiers 4: Mortality per Turmoil -1%
    • State Modifiers: Government Administration building Throuhput +5%
  • Department of Treasury
    • Employment: Bureaucrats +1500
    • Goods Consumption: Paper +10
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Consumption Tax Cost -0.5%
    • Country Modifiers 3: Minting +500
    • Country Modifiers 4: Bureaucracy Population Base Cost Multiplier -2.5%
    • State Modifiers: Government Administration building Throuhput +5%

Skyscraper Sector 2(PM 2)

  • Department of Colonial
    • Employment: Bureaucrats +500
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Colonial Growth Generation +0.05
    • Country Modifiers 3: Migration Attraction in Unincorporated States +0.5%
    • Country Modifiers 4: Throughput in Unincorporated States +0.5%
  • Department of Foreign Affairs
    • Employment: Bureaucrats +500
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Infamy Decay +0.5%
  • Department of Health
    • Employment: Bureaucrats +500
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Birth Rate +0.5%
    • Country Modifiers 3: Mortality -0.5%
  • Department of Labor
    • Employment: Bureaucrats +500
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Authority +20
    • Country Modifiers 2: Mortality -0.5%
    • Country Modifiers 3: Workforce Ratio +2.5%
    • Country Modifiers 4: Dangerous Working Conditions -2.5%
  • Department of Welfare
    • Employment: Bureaucrats +500
    • Goods Consumption: Paper +5
    • Country Modifiers 1: authority +20
    • Country Modifiers 2: Dependents Income +2.5%

Skyscraper Sector 3(PM 3)

  • Chamber of Agriculture
    • Employment: Farmers +1,000
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Agriculture Throughput +2.5%
    • Country Modifiers 2: Plantations Throughput +2.5%
    • Country Modifiers 3: Ranches Throughput +2.5%
  • Chamber of Commerce
    • Employment: Capitalists +500
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Trade Route Competitiveness +2.5%
    • Country Modifiers 2: Trade Route Volume +2.5%
    • Country Modifiers 3: Trade Route Bureaucracy Cost -2.5%
    • Country Modifiers 4: Service Industries Throughput +2.5%
  • Chamber of Industry
    • Employment: Capitalists +500
    • Goods Consumption: Paper +5
    • Country Modifiers: Manufacturing Industries Throughput +2.5%
  • Chamber of Resource Industry
    • Employment: Capitalists +500
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Mines Throughput +2.5%
    • Country Modifiers 2: Oil Extractors Throughput +2.5%
    • Country Modifiers 3: Logging Industries Throughput +2.5%
    • Country Modifiers 4: Rubber Industries Throughput +2.5%
    • Country Modifiers 5: Fishing Industries Throughput +2.5%
    • Country Modifiers 6: Whaling Industries Throughput +2.5%
  • Chamber of Transportation
    • Employment: Laborers +1,000
    • Goods Consumption: Paper +5
    • Country Modifiers 1: Infrastructure from Population +0.025%
    • Country Modifiers 2: Maximum Infrastructure from Population +1
    • Country Modifiers 3: Infrastructure +2.5%
    • Country Modifiers 4: Railway building Throughput +2.5%

Skyscraper Sector 4(PM 4)

  • Airship Mooring Post
    • Employment: Machinists +500
    • Goods Consumption: Aeroplanes +5
    • Country Modifiers: Prestige +10
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Revisions:

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