Improve Skyscraper
Localizations
English, Korean
Support Version
1.7.5
Caution
Once you have completed the skyscraper event, you can build it everywhere.
Modification
Skyscraper
- Maximum Level = 10
- Add Downsize & Expand
- Adjusted Production Method
Skyscraper Sector 1(PM 1)
- Department of Education
- Employment: Bureaucrats +1500
- Goods Consumption: Paper +10
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Technology spread +0.5%
- Country Modifiers 3: Education Access +2.5%
- Country Modifiers 4: Assimilation +2.5%
- State Modifiers: Government Administration building Throuhput +5%
- Election Commission
- Employment: Bureaucrats +1500
- Goods Consumption: Paper +10
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Legitimacy from Votes +0.5
- Country Modifiers 3: Legitimacy from Government Clout +0.5
- Country Modifiers 4: Government Ideology Penalty -0.5%
- State Modifiers: Government Administration building Throuhput +5%
- Department of Interior Affairs
- Employment: Bureaucrats +1500
- Goods Consumption: Paper +10
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Political Movement Radicalism -0.5%
- Country Modifiers 3: Radicals from Standard of Living decreases -2.5%
- Country Modifiers 4: Loyalists from Standard of Living increases+2.5%
- State Modifiers: Government Administration building Throuhput +5%
- Department of Public Security
- Employment: Bureaucrats +1500
- Goods Consumption: Paper +10
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Radicals from Discrimination -2.5%
- Country Modifiers 3: State Penalties from Turmoil Effects -2.5%
- Country Modifiers 4: Mortality per Turmoil -1%
- State Modifiers: Government Administration building Throuhput +5%
- Department of Treasury
- Employment: Bureaucrats +1500
- Goods Consumption: Paper +10
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Consumption Tax Cost -0.5%
- Country Modifiers 3: Minting +500
- Country Modifiers 4: Bureaucracy Population Base Cost Multiplier -2.5%
- State Modifiers: Government Administration building Throuhput +5%
Skyscraper Sector 2(PM 2)
- Department of Colonial
- Employment: Bureaucrats +500
- Goods Consumption: Paper +5
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Colonial Growth Generation +0.05
- Country Modifiers 3: Migration Attraction in Unincorporated States +0.5%
- Country Modifiers 4: Throughput in Unincorporated States +0.5%
- Department of Foreign Affairs
- Employment: Bureaucrats +500
- Goods Consumption: Paper +5
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Infamy Decay +0.5%
- Department of Health
- Employment: Bureaucrats +500
- Goods Consumption: Paper +5
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Birth Rate +0.5%
- Country Modifiers 3: Mortality -0.5%
- Department of Labor
- Employment: Bureaucrats +500
- Goods Consumption: Paper +5
- Country Modifiers 1: Authority +20
- Country Modifiers 2: Mortality -0.5%
- Country Modifiers 3: Workforce Ratio +2.5%
- Country Modifiers 4: Dangerous Working Conditions -2.5%
- Department of Welfare
- Employment: Bureaucrats +500
- Goods Consumption: Paper +5
- Country Modifiers 1: authority +20
- Country Modifiers 2: Dependents Income +2.5%
Skyscraper Sector 3(PM 3)
- Chamber of Agriculture
- Employment: Farmers +1,000
- Goods Consumption: Paper +5
- Country Modifiers 1: Agriculture Throughput +2.5%
- Country Modifiers 2: Plantations Throughput +2.5%
- Country Modifiers 3: Ranches Throughput +2.5%
- Chamber of Commerce
- Employment: Capitalists +500
- Goods Consumption: Paper +5
- Country Modifiers 1: Trade Route Competitiveness +2.5%
- Country Modifiers 2: Trade Route Volume +2.5%
- Country Modifiers 3: Trade Route Bureaucracy Cost -2.5%
- Country Modifiers 4: Service Industries Throughput +2.5%
- Chamber of Industry
- Employment: Capitalists +500
- Goods Consumption: Paper +5
- Country Modifiers: Manufacturing Industries Throughput +2.5%
- Chamber of Resource Industry
- Employment: Capitalists +500
- Goods Consumption: Paper +5
- Country Modifiers 1: Mines Throughput +2.5%
- Country Modifiers 2: Oil Extractors Throughput +2.5%
- Country Modifiers 3: Logging Industries Throughput +2.5%
- Country Modifiers 4: Rubber Industries Throughput +2.5%
- Country Modifiers 5: Fishing Industries Throughput +2.5%
- Country Modifiers 6: Whaling Industries Throughput +2.5%
- Chamber of Transportation
- Employment: Laborers +1,000
- Goods Consumption: Paper +5
- Country Modifiers 1: Infrastructure from Population +0.025%
- Country Modifiers 2: Maximum Infrastructure from Population +1
- Country Modifiers 3: Infrastructure +2.5%
- Country Modifiers 4: Railway building Throughput +2.5%
Skyscraper Sector 4(PM 4)
- Airship Mooring Post
- Employment: Machinists +500
- Goods Consumption: Aeroplanes +5
- Country Modifiers: Prestige +10
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.
