Arendelle’s Componenets – Strategic Resource Consumption

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Author: Lord Arendelle

Last revision: 20 Dec, 2024 at 22:46 UTC (2)

File size: 20.99 KB

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Description:

2024 Update Strategic Resource Consumption for units is changed.
This is similar to Zee’s Strategic Resource Overhaul.

All units past the industrial have a creation resource and a upkeep resource:
Some resources like Iron remain relevant for most of the game.

Ironclads cost Iron to build but coal to upkeep.
Infantry costs niter instead of oil

To compensate for the increased iron usage late game each iron provides an additional +1 per turn.
The Resource Management policy (Conservation Civic) now includes iron.
Late game iron resources provide +4 iron with the policy. +3 without.

See pictures for more details.

Balance suggestions welcome.

Check out Zee’s mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1665310405&searchtext=zee

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Revisions:

Old revisions of this mod are available below. Click the link to download.