Elysian Realm: VillV and Kalpas

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Author: 千古歌

Last revision: 28 Dec, 2022 at 13:59 UTC

File size: 58.21 MB

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Description:

Now no English Text(It will be soon). But I have explain all ability in this brief introduction.

Feel free to leave comments about your experience about this series of mods, so that we can refine them. All your comments will be considered carefully to improve our design. Thanks again for playing, and the next mod will be released earlier once we received 50 or more valuable comments.

Please leave a positive rate to support us. It`s very important.

Series of other mods
Elysian Realm:Flame-Chaser
Elysian Realm:Mobius and Mobius[Infinity version]
Elysian Realm:Eden and Pardofelis

Leader:Vill-V
Leader Trait:"Vill-V`s Magic and Helix"

When building siege units, you will get an additional unit of the same.+1 point and +1 charge of great engineer.

Unique District:「Helix」

Replaces the Industrial Zone. +2 Production from the adjacent Campus. Get same Science based on adjacency when adjacent Campus.

Unique Unit: 「Loud Armaments」

Replaces Heavy Chariot. Also a siege unit. Can avoid city wall to attack city center.

Unique Project: Divine Keys

+100% production when build districts, buildings and wonders.

Leader: Kalpas
Leader Traits:"Bone, Blood, and Ribbon"

All units get 13 damage at turn begin, +12 strength and +3 movements. No combat penalty when damaged. All military units heal completely when this player captures a city. Cities do not incur war weariness. Your cities always loyal to you.

Unique District: "Bloody Boil"

Replaces the Encampment. Each building on it provides 1 heal for every unit.

Unique Unit:"Calamity"

Replaces the warrior. Grant heal after action.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm