The Ideal Country Led By Ennis

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Author: A原翼

Last revision: 13 May, 2023 at 14:03 UTC (3)

File size: 176.53 MB

On Steam Workshop

Description:

This is my first mod. If there are any bugs in any area, please be sure to point them out. This is really important to me and I am extremely grateful!

There are some areas (referring to agenda, leader preferences, and interface images of feature units) that are not yet fully developed (with limited abilities), but normal gaming should still be fine.

We will also update this mod in the future.

I have tested and there should be no bugs except for the text of the leader’s agenda. Of course, if there are any, please scold me freely and let me fix them. Thank you.

First time production, please give me more guidance. Regardless of whether there is support or not, I am already very grateful for seeing this text!

Many of the English is machine translated, including the ones you see now.But I try to imitate the official language in many places (copying official texts).So I’m sorry, the quality of the English translation is not guaranteed.

CIVILIZATION:Ideal Country
ABILITY:All armies gain -5 combat strength, all cities have amenities+2, loyalty+10, productivity+10%. If in peace, urban culture output increases by 15%

LEADER: Ennis
ABILITY:All spies start as Agents with a free promotion.
After Ennis becomes the target of the declared war, military unit gains+5 combat strength, and+2 movement lasts for 14 rounds.
Has five special projects that can provide spies and a total of+17 permanent combat strength bonuses, each of which can only be completed once.

IMPROVEMENT:Bar
can be built on any flat ground (except for some special landforms).can be built on hills after unlocking the "construction" technology.+1 Culture,+1 Gold.+1 Culture after researching drama poetry,+1 Gold after researching currency,+1 Gold after researching medieval faires. Provides Tourism from Culture after researching Flight.

BUILDING:The emblem of country
Bonus Science equal to the adjacency bonus of the National Plaza district.+2 culture,+1 Great Writer Point,+1 writing slot.

UNITS:
Volunteer Army
Ideal Country unique Industrial era unit that replaces the Line Infantry.Possess 68 basic combat strength,cost 300 production and 18 saltpeter,+1 Movement.+4 Combat Strength when within 1 tile of the volunteer army.

Pioneer
replace the scout,Possess 25 basic combat strength,cost 40 production,+1 View

Special Projects
1.The Inheritance of Spy
2.Four projects, Unlocked by,Military Tradition,Military Training,Mobilization,Class Struggle, can only be completed once, with permanent combat strength increased by 5, 4, 4, and 4 points after completion.

Please make sure to point out any mistakes, thank you very much!

Update Records

On December 21, 2022, the cost requirements for characteristic projects and buildings were reduced to improve the gaming experience brought by mods. (I’ll do the rest later. After finishing this, I’m feeling exhausted.)

On January 24, 2023, the featured areas, buildings, and units were updated, and an unnecessary debug was deleted. In this way, mod becomes more complete O(∩_∩)O haha~. Afterwards, I will create a reset version because I hope to make greater changes to the mod and keep the current mod as a memento.

I was so happy to finish it on January 24, 2023, and forgot to modify the relevant text

On April 2, 2023, the differential effect of the diplomatic interface was added, and the special areas were adjusted to unlock the municipal, productivity demand, and charm value bonuses. There is one more point. I deleted many missing images (a mess left by learning mod at the time), and now the file size is considered normal. Next is to prepare to reset this immature mod.

Updated some data on May 13, 2023. Updated the English version. Tired==Oh yes. Removed a buff from a certain chicken rib

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Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.