Hunter’z Economy Module

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Author: K.Hunter

Last revision: 6 Mar, 2024 at 19:06 UTC (1)

File size: 3.79 MB

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Description:

This is a pre-release version of the mod, intended to be used for private testing. Use at your own risk!

Hunter’z Economy Module provides a framework for complete simulation of economic funds of a faction or military/paramilitary unit by assigning costs to all logistical actions.

Custom Virtual Arsenal-based gear store and Virtual Garage-based vehicle store offer a great user experience. The module also has its restrictions framework based on player UIDs (Steam ID). You can customise who is allowed to purchase and carry what, and if you restrict something for a player, it will not appear on the store. It will also not allow that person to take that item off the ground or a crate, and it will not let them use restricted vehicles. This is great for configuring restrictions for a realism unit, or for serious public servers.

If you also use ACE, you will be able to take advantage of additional features, such as being charged for re-arming, refueling and repairing vehicles. Unfortunately, due to how these modules are coded in ACE, you will have to use my re-upload of ACE modified slightly to become compatible with my module.

At this stage, there is no documentation available for the module. When testing is complete, there will be documentation and examples available to show you how to configure price codes for the stores and restrictions.

Copyright © 2017-2022 K.Hunter

The Hunter’z Economy Module source code, Hunter’z logos and trademarks and any associated distribution version of this material is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Full license text and source code available on Github: https://github.com/KHunter-Arma/Hz_mod_economy/tree/dev

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Revisions:

Old revisions of this mod are available below. Click the link to download.