MaD’s Awesome Zombie Loot
Makes zombies drop awesome (basic) loot like other survival games.
Adjust your zombie loot drops as you like! Make your own apocalipse!
BIGGER IMMERSIVE LIST OF ITENS TO FIND IN ZOMBIE POCKETS – All zombies were once alive, looting and surviving just like you, they should have their stories told aswell, but controlling the rate of drops to maintain the game difficulty (mod base drop = insanely rare loot).
SPECIAL LOOT FOR SPECIFIC ZOMBIE OUTFITS/TIPE (CLOTHING) – Better chance for axes/extinguishers in firefighters, health itens in medics/nurses, buiding materials in contruction workers, seeds in farmes and so on…
FULLY ADJUSTABLE SETTINGS VIA SANDBOX OPTIONS – Make specific itens drop more/less or not drop at all (see pictures above).
CAPACITY TO ADD ANY VANILLA/MODDED ITEM TO THE LOOT DROP – Via the extra roll feature in sandbox option (follow instructions in the end of the page).
COMPATIBILITY WITH BRITA’S AND FIREARMS B41 – When using this mods, the respective itens they add are already added to zombie drop (follow instructions in the end of the page for fine tunning).
Just to make zombie loot worth your time again… Makes corpse loot a nice surprise once more…
RARITY LV1 – Variety of snack/can foods
ex. beef jerky/peanuts/chips/chocolate/beer/spices…
RARITY LV2 – Variety of craft itens
ex. duct tape/glue/adhesive tape/wooden glue/nails/screws…
RARITY LV3 – Variety of seed bags/magazines
ex. all seed bags/almost all mags (farming/hunting/fishing/cooking/generator/herbs/metalw.)
RARITY LV4 – Variety of guns/ammo
ex. revolver/sawoff shotty/loose bullets and boxes…
RARITY LV5 – Some secret UBER MEGA ULTRA RARE itens. If youre "winthelottery" lucky, you could discover some nice apocalipse treasures…
ex. spiffo plushy… the rest is up to you to hunt and discover on your travels. Happy hunting!
BRITA’s WEAPONS / GUNFIGHTER – When Brita’s weapon mod is active, all weapons from the gun store distribution are added to zombie drops. The multiplier for zombie drops is controlled by the "other guns" multiplier in sandbox. The zombie loot distribution should take into account any weapon settings set in gunfighter options, so for example if post-1993 weapons are removed in those settings they should not appear on zombies. Same goes for disabled weapons or ammo types.
My suggestion for Brita’s, if you want to fine-tune non-police zombie gun drops, would be to disable the zombie weapon drops entirely within gunfighter settings and adjust drops with the "other guns" multiplier in this mod to fine-tune and make the drops as rare as you need.
FIREARMS B41 – When Firearms b41 is active, all the new firearms and ammo are added to the table of items dropped from zombies, tuneable by the pistol/long gun sandbox modifiers.
ANY MOD – Using the extra rolls feature in sandbox, you can insert any modded item to zombie loot, so compatibility is dependant to user.
Example1: "ItemID1:chance;ItemID2:chance;ItemID3:chance"
Example2: "Base.BaseballBat:0.2;Base.Crowbar:0.1;Base.Axe:0.05"
-Dylan Zombie Loot (for being my first step into modding)
-Airbobbelz (for the genius coding that solved super rare loot drops)
-Loot Zeta Enhanced Edition (for some ideas on custom outfit zombie loot)
-Advanced Alternative Zombie Loot (for some distribution tables for custom loot drops)
*** UPDATE v1.1 ***
-Fine tunning of loot drops
-Added Dummies Books, lv 1 book for every profession (rarer than magazines)
*** UPDATE v1.2 ***
-Fine tunning of loot drops (even lower drops)
*** UPDATE v1.3 ***
-Added itens to list (comic book/gas pop bottle)
-Lower drops for some itens that were too frequent
*** UPDATE v1.4 ***
-Big MOD Code overhaul (big improvements how chance/loot works)
-Added really rare chance of improvised survivor weapons (pipe bombs/molotovs/etc)
-Item drop for the zombie tipe
*** UPDATE v1.5 ***
-Improvement/update in Brita’s compatibility
-Loot drop test – fine tunning
-Add all "PAWS" plushies already in game code
-More fine tunning of loot chance
-Add/Remove itens has necessary
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Workshop ID: 2892563252
Mod ID: MaDZombieLoot (UPDATED 13/12/22 13:30)