The Deranged Industries: Efficient Factories
The Deranged Industries
proudly introduces:
This is a standalone version of my factory efficiency rebalance.
Do not use with my rebalance mod. The factory changes are included.
Note: Some of the provided stats, in the pictures, are incorrect. I have updated the stats in-game, but have yet to update the pictures.
Factory Updates
- Uranium factories: Now consume 1 Uranium Ore to create 1 Refined Uranium.
- Diamond factories: Now consume 5 Carbon per Diamond. (was 20)
- Hyper Coil factories: Now consume 1 Coil and 1/2 Copper Ore per Hyper Coil.
- Steel factories: Now consume 1/4 Iron Ore per Steel Plate.
- Coil factories: Now consume 1/2 Copper Ore per Coil.
- Tristeel factories: Now consume 1/2 Tritanium Ore per Tristeel plate.
- Processor factories: Now consume 2 Coils, and 1 Gold Ore to create a Processor.
I have not altered ammo factory outputs because they produce a disproportionate amount of ammo from ore in comparison to normal factories, and altering this can directly affect ship builds and combat balance.
Link: Efficient factory production
What does this mod do that Efficient Factory Production doesn’t?
Good question. His mod changes the output per cycle of a factory. My mod changes the input per cycle of a factory.
This means his mod will produce more goods, faster, while mine takes a more, reserved, approach to production.
Wait, his affects factories differently? Does that mean these stack?
Yes, the two mods will stack. You can absolutely use my mod, to consume 1/2 a copper ore to make his mod produce 6 coils. It works, and it’s insanely non-balanced…
Have fun!
Thanks Walternate Realities, for making your game moddable.
Revisions:
Old revisions of this mod are available below. Click the link to download.