Technologies Expansion
Added 6 technologies each for production, military and social, and cycled 7 levels, to solve the problem of no technology to research in the later game.
Here are the effects of each technology:
Production:
Construction: construction sector throughput +20%
Manufacturing: manufacturing industries throughput +20%
Services: service industries throughput +10%, arts academy throughput +20%
Agriculture: agriculture building throughput +20%
Resource: oil extractors throughput +60%, resource buildings other than oil extractors throughput+20%
Infrastructure: railroad throughput +20%
Military:
Maritime: port throughput +20%, convoy raiding efficiency +5%
Naval: navy offense and defense +20%
Quantity: barracks and conscription centers max level +10 , naval base max level +20, training rate +10%
Quality: army offense and defense +20%
Offense: morale damage +5%, kill rate +5%, provinces captured +10%
Defense: morale loss -5%, recovery rate +5%, provinces lost -10%
Society:
Administration: administration building throughput +20%
Humanities: authority +10%, prestige +5%
Diplomacy: Influence +10%, maneuvers per diplomatic play +20
Innovation: university throughput +20%, maximum innovation investment+30
Economy: minting +10%, maximum building cash reserves +20%
Trade: convoys capacity +10%, trade competitiveness +25%
