Straighten up AI priorities
!!This Mod Might Not Work with other mods that replace Normal Built-in Units due to this mod also replaces Built-in Units. Use this if you have such a mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2086390184
1.14 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2314708841
AI Should now build more in-game Stuff, such as Fabricators, Mech Factories, and more!
Other Effects:
-AI Will Build more buildings such as Mech Factory or Fabricaters
-AI Will Deploy Mobile Turrets if they are under attack
-Units Retreat if low on Health
-Hunt down Enemy Builders
-Defend their Bases with Units
-Attack High Priority Targets such as Fabricator or Strong Units
Current Units That are Effected:
All Units Base Game Units That Can Be Modded are Effected (Besides Experimental)
Update 1: More Units Effected
Mech Engineer
Laser Tank
Light Sub
Missile Airship
Bombers
Light Gunship
Plasma Tank
Mini-Gun Mech
Plasma Mech
Adjusted Fabricator Priority
Attempted To Fix AI Spamming Artillery Mech
Update 2: Mech Factory Ajust
Adjusted Mech Factory Build AI, This Should Help the AI not spam
Update 3: Every Unit Done
Every Unit Besides Experimentals Are Effected. The Factory For Experimentals Is not in the game files so im unable to make AI Build Experimentals
Update 4: Mobile Turrets Will Deploy
AI can now deploy the Mobile Turret.
The AI Will Deploy the turret if its under attack
AI will Undeploy Turret after 5 seconds if its not under attack
Update 5: Better priorities and Bug Fixes
Adjusted some priorities
Fixed a small bug were deployed mobile turrets had the internal name
Mobile Turrets Controlled by AI now undeploy after 10 seconds instead of 5 seconds
Update 6: Bug Fixes
Fixed Bug where the Mech Factory had 2 spots in the build menu
Update 7: Mobile Turret Doesnt Spam Deploy anymore
After Trail and error bug with Mobile Turrets have been fixed
Mobile Turrets will no longer keep getting the Deploy action qued up even if not in danger.
Update 8: Smart Attacking!
Ever seen the AI do this? Every Time I see the AI do this a part of my Soul Just Dies. The AI will Non-Stop Attack a Building even when a Builder is in its range. Well now That Is Fixed
Introducing High Priority Attacking
The AI will now Target Enemy Builders when given the Chance.

With The Builder Healing the building now Dead the Attacker is now Free to Assault the Building without the Disruption of the Builders Healing it.

In Order to Combat the AI Losing Builders the AI can now Get Emergency Builders for when their Old ones die. The restrictions however are quite precise, So that the AI will Only use this Action when it Needs it.