Multi Alterations and fixes
A mishmash of bug fixes and alterations to hopefully make the game experience better.
Current list of changes:
-Animal variety has been increased by removing the frequency tag,
-Animal people have been fixed by removing broken tags allowing them to be usable in fortress mode.
-Kobolds and their civ have been altered to allow them better survival in worldgen.
-The player dwarf civ has been given all weapon, clothing and armor options to allow for more variety in dwarves. ((this also helps with you having a civ that doesnt have high boots or other needed equipment))
-Allows elven mercenarys to show up.
-Fixed a bug with 2H weapons not being wield-able by dwarves.
-Fixed a bug with whips by reducing their size.
-Adds a rock bed, wooden mechanism, wooden slab and wooden statue.
-Allows for several more metal types when making weapons armor and other items.
Metals Changed:
-Gold: Weapons, ranged, ammo, pickaxes, armor
-Silver: Allows ranged weapon use (yay silver crosssbows)
-Platinum: Weapons, ranged, ammo, pickaxes, armor, anvils
-Aluminum: Weapons, ranged, ammo, pickaxes, armor
-Lead: Weapons, ammo, armor
-Fixed a bug with 2H weapons not being wield-able by dwarves.
-Fixed a bug with whips by reducing their size.
-Adds a rock bed, wooden mechanism, wooden slab and wooden statue.
[As an aside, there was no material changes this just allow for the metals to be used for the uses above.]
Compatibility:
-Make sure this file goes above any other that alters kobolds as there was a lot changed to make them show up as adventurers.
-Other than that, It should be highly compatibly with any other mod.
