Warfare Rebalancing
Warfare Rebalancing -The Mincing Machine
What does this mod do:
Most importantly for me, it solved the problem that your troops always fight against the enemy with a larger number and die in attrition (I would not say it also gives Prussia more possibility to defeat Austria and France, Lmao).
Making the massive battle possible by increasing the combat width (up to 10 times wider).
Making the number of soldiers more important by reworking the front system (up to 6 times larger).
Making the quality of soldiers more important by reworking the technology system (up to 4 times stronger).
In Detail:
1. The combat width was rebalanced (need balancing test).
2. The number of soldiers involved in offensive and defensive battles was increased (if you have more soldiers than the enemy with the same quality, you can easily defeat the enemy by increasing your troops to three times larger at most).
3. The quality between armies under different technologies was widened (An advanced army can easily defeat an enemy that was several times larger, temporary levies were weaker than the regular army, troops in the early and middle periods were more suitable for defensive missions before and building a powerful navy needed more training time with more resources).
4. The attrition was reduced (tentatively set to 0.02 for defensive missions and 0.05 for offensive missions, which the USA held in WWI).
5. The military was more important in ranking positions.
Current Issues:
Good news: AI is getting "smarter".
Bad news: Defeatist strategists have taken over AI.
It is almost impossible for AI to fight an enemy stronger than itself due to changes in the calculation of the military projection. (For example, the Opium War may not happen, and gunboat diplomacy became too successful in Southeast Asia) Qing: Know thyself. JPG.
Thanks:
This mod takes many inspirations from other mods on the workshop.
