Freight Transport Cost Only For 1F1P

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Author: Maplover

Last revision: 16 Jan, 2023 at 19:36 UTC

File size: 1.2 MB

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Description:

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– All production facilities can use rail for transportation of raw materials and finished goods.

– All production facilities that use the infrastructure purchase cargo transportation and pay the transportation fee as much as they use the infrastructure.

– All buildings that produce infrastructure produce cargo transportation as much as they produce infrastructure.

– Passengers are completely separated to use means of transportation and cargo is to use means of cargo transportation.

– When using a port or railroad in a production facility, the processing rate buff per stage is 0.1% for agriculture, 0.2% for light industry, and 0.3% for heavy industry.

– Once the paved road technology is developed, you can build highways that are better with railroads.

– On highways, you can use cars to transport cargo or operate wide-area bus routes.

– Building public wagons in urban centers no longer consumes automobiles, rather than transportation.

– Canal buildings now receive trade-related bonuses and tolls.

– Due to lack of gui size, it should be used when making 1 factory 1 product mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2906096788

– For those who want to use mineral smelting and crude oil refining mods together, we have put a link to a version compatible with those mods. https://steamcommunity.com/sharedfiles/filedetails/?id=2918443135

– Place this mod as low as possible in the mod list.

– As a result of the spectator test, the ai use it very well.

– Thanks to Devistia for creating the highway toll ticket image.

– Korea Paradox Interactive Game Community Address: https://gall.dcinside.com/mgallery/board/lists?id=rome

– Supported languages: Korean, English

– All bug reports welcome