Transportation Technology – Faster Units through Technologies

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Author: Luke ✞ Jesus Saves ✞

Last revision: 13 Dec, 2019 at 07:16 UTC

File size: 6.14 KB

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Description:

Have you ever asked why only sea units move faster as technologies advance? This mod increases tactical options for land units because they move faster as you advance through the tech tree.

  • All land units except Settler movement speed reduced by 1 (for example, Scout Base Movement Speed is 2, Warrior’s is 1).
  • Each of these technologies increases land unit movement speed by 1: Animal Husbandry (Ancient Era), Mass Production (Renaissance Era), Combustion (late Modern Era), Advanced Power Cells (Future Era).
  • Grant naval unit one movement speed bonus at Steam Power (Industrial Era), the other bonus at Mathematics by the base-game is not changed.

There is a known problem that on the turn the unit is created, it does not have the full movement in that turn (for example, a Crossbowman will have 1/3 movement when it is created). Unfortunately I do not know the fix for this. Similar thing happens when you apply Logistics Policy.

Change log

v1.1

  • Technologies that grant land unit movement speed moved to: Animal Husbandry, Mass Production, Combustion and Advanced Power Cell. The old technologies was: Animal Husbandry (Ancient Era), Machinery (Medieval Era), Industrialization (Industrial Era), Combustion (late Modern Era), Advanced Flight (Atomic Era), Advanced Power Cells (Future Era).
  • Grant one naval movement speed at Steam Power.