Klock DE
"I built his robotic army, and I will take it apart one bolt at a time." – Klock
Once Loxodont’s chief engineer of robotics manufacturing, Cosworth "Klockwurth" Heaviside defected to the resistance to save himself from certain death. He’s one of the highest value targets in the resistance, as he has deep technical knowledge behind Loxodont’s army. There can be no compromise, either Loxodont dies, or Klock does… and time is running out.
Klockwurth is a slow, heavy swordie archetype that uses a versatile shotgun to excel at medium range. His normals are based on Smash Bros Ike. The shotgun allows him to aim shots and shoot his suitcase to control space. You can also use the shotgun’s recoil to move around the stage. Keep the shotgun loaded with Fspecial Quickdraw or Taunt. But he can be out ranged or out brawled, as many of his options are committal and his shotgun’s power falls off over distance.

– Gameplay: Klock Quickdraws his shotgun, and fires it from the hip.
– Projectile attack with good disruption.
– Shotgun has sharp fall off over distance for Damage / Knockback / Hitpause Scaling.


– Gameplay: Klock focuses his aim to aim the shotgun 360 degrees.
– Hold Neutral Special + Joypad input to aim. + release special to fire an aimed shot
– Same damage / fall off as the regular Neutral special.
– When aiming in the air, he will slow down to allow for fine aiming.
– His shotgun comes with a kick ass laser sight, you can see where you’re aiming.
– You can use the recoil to move around and recover.

– Gameplay: Functions similarly to Ike Fspecial
– Using this in the air will set you into pratfall.
– Landing during the attack can cancel this prat, similar to PM Ike.
– You can input Special again to do an optional swing. This swing is not strong but comes out quick.


– Gameplay: Klock throws a suitcase at an arc.
– The suitcase must prime for a short period (so it doesn’t blow up instantly).
– Bomb will explode after 3 seconds. You can see the timer on the bomb itself.
– Any hit box that hits this bomb will explode with a hitbox after 15 frames.
– Bomb can hurt Klock as well.
– Klock should ideally use his shotgun and an aimed shot to set the bomb off from a safe distance.
– Klock does not get invuln from parrying this move.


– Gameplay: Klock throws his shotgun upwards, and jumps to catch it.
– Press special again to slam down like Ike’s Aether.
– If it is not pressed, this move simply ends in pratfall.
– You can do any action at the start of his glide.
From ExW
– Lukaru – Custom Coded AI (Carry over from original Klock)
– Blaner – Base Sprite
– Log – Play testing
– Regina – DE portrait art and play testing.
– CAMaera – Play testing
– Bee – Play testing
– Zonyx – Play testing
– Dragou – Play testing
– Keroberry1 – Trailer Art
– Usagibun1 – Play testing
RL Friends
– Eggface – for helping with almost every aspect of this character. – Also made Space Ghost Meme
– Zarack – For always winning in FFA and giving me a target.
– Molock – For helping me test spikes. Not intentionally though.
– Deadlyspeed – For helping test this character against OP characters so I know how badly I can lose.
– Not A Fairy – A nice young man. Has a garbo comp so I can test if Klock chugs computers.
Hopefully I didn’t forget anybody. Love ya’ll!
-Opengunner
Revisions:
Old revisions of this mod are available below. Click the link to download.