Wargamization

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Author: 151

Last revision: 21 Sep, 2022 at 03:18 UTC

File size: 1.49 MB

On Steam Workshop

Description:

WIP. My little mod that aims to make the game feel more like the previous wargame(some Eugen magic has to be removed though).

Major Features:

-Small arms stats reworked. Assault rifles, battle rifles, submachine guns, general purpose machine guns, light machine guns and sniper rifles have different range, accuracy and rate of fire.

-Infantry movement speed are adjusted, based on their roles.

-Increased damage and suppression for high explosive weapons, including tank HE shells, artillery shells, auto-cannon HE rounds and mortar rounds.

-Jets’ traveling time, speed and agility reworked.

-Aiming time reworked, missiles take time to lock on targets.

-Unit costs reworked, based on their price in Wargame:Red Dragon.

-Increased concealment bonus for forests, buildings and ruins.

-Crew served anti-tank missile teams and recoilless rifle teams are allowed to be stationed in buildings.

-Amount of units per card adjusted, based on their quantity in Wargame:Red Dragon.

-Supply chain available, supply vehicles with lower capacity can resupply at vehicles with higher capacity.

-Three sets of experience systems are implemented to different infantry units to recreate the different training levels of troops in wargame: red dragon.

-Free deck building. 39GvdsMoto, 8th Infantry, 4.MS, 2.PzG become the national deck of the USSR, US, East Germany and West Germany respectively.

-ECM for KA-50 and AH-64 Apache series.