Wargamization
WIP. My little mod that aims to make the game feel more like the previous wargame(some Eugen magic has to be removed though).
Major Features:
-Small arms stats reworked. Assault rifles, battle rifles, submachine guns, general purpose machine guns, light machine guns and sniper rifles have different range, accuracy and rate of fire.
-Infantry movement speed are adjusted, based on their roles.
-Increased damage and suppression for high explosive weapons, including tank HE shells, artillery shells, auto-cannon HE rounds and mortar rounds.
-Jets’ traveling time, speed and agility reworked.
-Aiming time reworked, missiles take time to lock on targets.
-Unit costs reworked, based on their price in Wargame:Red Dragon.
-Increased concealment bonus for forests, buildings and ruins.
-Crew served anti-tank missile teams and recoilless rifle teams are allowed to be stationed in buildings.
-Amount of units per card adjusted, based on their quantity in Wargame:Red Dragon.
-Supply chain available, supply vehicles with lower capacity can resupply at vehicles with higher capacity.
-Three sets of experience systems are implemented to different infantry units to recreate the different training levels of troops in wargame: red dragon.
-Free deck building. 39GvdsMoto, 8th Infantry, 4.MS, 2.PzG become the national deck of the USSR, US, East Germany and West Germany respectively.
-ECM for KA-50 and AH-64 Apache series.