USS MISSILE FRIGATE
Liberty missile fregate completly rebuilded to movable ship, main fearures:
– possibile to drive and shot by players and AI’s,
– added onboard MK45 cannon with full cardridge animations and real sounds and frag programmed shels to shot for slow air targets on high distance).
– added reconfigured and reanimated phalanx guns equiped in HE AA ammo with programmed warheads for better ability of shotdown missiles and small targets in fly (cost CPU usage dueto not included subammo with proximityExplosionDistance in arma engine for shells or bulltes simulation – they put it only to AA missiles unfortunatelly so I made it in my way, programing script could be more precise and effective but cost much more CPU so no is simplified – those calculations are done in engine when gun targeting but is no entrance to this data and must be calculated outside in scripts)
– can carry helis or drones, (unloading and loading by action in hangar near console the same where is steering of land fence)
– can carry speed boats (inprogress…)
– working animated boat cranes (inprogress…)
– working animated propellers and rudders
– possibile to walk on board during movement (still under improove))
– damage mechanics, ship can brake in 4 points for idividual pars (some issuses are when onboard vehicles exist)
– working animated anchors, (inprogress…)
– animated landing deck fence for secure landed heli from fall from deck (when open) and make easier landing (when closed) now automated by air unit in near of landing deck
– replaced flag mast to make landing area cleaner (in real nobody put this flag in this place to make helis crash)
– add depth charges as board weapon for anti sub (inprogress…)