Guild Buildings

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Author: BAGHolder

Last revision: 1 Oct, 2021 at 19:46 UTC

File size: 449.54 KB

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Description:
Intro

Guild building chain for the following factions: Empire, Bretonnia, Dwarf, High-Elf, Wood-Elf; Vampire Counts.

It has two tiers:
Tier 1 is available at level 3, and on par with existing economy buildings.
Tier 2 is for level 5 city, expensive to build, but offers good economy and defense bonus similar to a landmark.

Different guild offers different bonus to each faction’s strength and needs. This can be very helpful against late game supply line issue and insane chaos hordes (for those using super chaos invasion mods). It is also applicable to AI, limited to 5 per AI faction.

Other mods:

Should be compatible with pretty much everything, and works well with my other two mods: The Last Alliance: Embassy and Units and The Last Alliance: Lord and Hero .

I also recommend More Building Slots, which can give level 5 city at the start.

Also these two mods to make end-game more challenging (so the guild becomes a necessity structure against them): More Invasion and Super Chaos Invasion.

Thanks to Black Kazzan and Reg’s suggestion on the Dwarf Guild.