Amemnom 2.0

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Author: Quazy

Last revision: 21 Oct, 2022 at 08:00 UTC

File size: 1.07 MB

On Steam Workshop

Description:

Should be all vanilla
Cost: 24200 marks.
Dimensions 50m x 9m,
Horizontal Speed: 25kph – 40kph max overvolted.
Vertical Speed: 16kph -18 kph with fast ballast.
Power: 16 bats, automated reactor with overvolt mode, reducer array for undervolt. 26k total.
Storage: 16 crates, 6 ammo racks, 6 rail racks, 3 tool lockers, Artifact container
Cargo: Fabricator’s, deconstructor, research lab, 3 cabinets for mats. 3 secure cabinets for gear + more.

Features.

-Smooth and Gentle Drift control that resets velocity and stops the ship with a small exterior braking engine
-Reactor controller and bat bank integrated into a system that allows various levels of over/undervolting.
-Remote cam
-Junction room full of power switches
-autodoor’s that open sooner for people running
-Shuttle ballast tied in with the ship ballast controls while docked.
-Shuttle gun can be controlled from the main control room.
-reduced engine power and force by about 20%. overvolting made it faster then ever.
-has a larger medbay, and a cafeteria.
-reduced items and structures from the previous version. yet did alot more detail and logic systems.
-1590 items with starting invintory, 590 structures, 208 lights. 78 walls.

OPERATION TIPS

-Do NOT OVERVOLT if your batteries are full. its the engineers job to ensure ur power systems stay balanced. failure to do so will result in ur junction room bursting into flames.

-turning batteries on while the reactor is overvolting will cause a instability. the system will attempt to power down to correct but may take 10-20 seconds. damage may occure. turn overvolt off before engaging battery power.

-you can fire the depth charge from the camera view if you have the cam switch on. sorry its wierd.
-the camera toggles are buggy but let you get a better fov, if turning cameras off doesn’t put u on ur desired view, turn it on and off again. timing seems to be key to landing on your desired view point.

-the engine room has some extra logic, fitting to the style of it. if the engine is damaged and the room is wet, (engine condition – water %=arc delay) overvolting will cause the room to arc. damaging your motor further and making the arcs more common. possibly killing npc’s trying to fix your engine >:)

FOR BUILDERS. heres the power and control core for my ship all laid out
https://steamcommunity.com/sharedfiles/filedetails/?id=2875620485