Better Empire Generals Update 3.8 Compatibility

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Author: RC 38 Boss

Last revision: 25 May, 2024 at 21:25 UTC (27)

File size: 37.95 MB

On Steam Workshop

Description:

What my mod is supposed to do, is make one of the weakest units in the empire, the General good, or at least viable in an age of daemons and ratmen, which supposedly do not exist.

Now do I do that? Well that’s simple I rework some of the empire’s base game skills as well as add brand new skills to not only the Empire Generals but also other Lords, Units and Buildings.

Here are some examples

Now as there are far too many changes this page will only cover the cliff notes, for latest information please look at the full change list at the bottom of the page.

* On a separate note I just want to say thank you, as this mod was a personal passion project for me and I never imagined that I would get 100 subscribers, let alone have over a 100 people sticking with this project for over a year, through patch, after patch, after patch and I think I am finally happy with the state the mod is in, at least until the next big update from CA drops. Thank you for sticking with me as I learn to become a better modder.*

In This Compatibility Update 3.8

New 3 skills have been added to the skill tree, PLEASE watch the new video.

Ladies and Gents, this is my first mod so the unit balance is probably not great any constructive feedback would be STILL greatly appreciated ^^]

I need to say big thank you too.

Goodluck with your Campaigns, kindest regards Boss!

Compatible with Mixu’s LL Mod (once more ^^] )
Now Compatible with Radious Total War Mod – Part 1/4 & SFO