Thematic Victory Conditions [SP/MP][ME]
The objective of this mod is to provide every faction with a unique set of victory conditions that fit both with the story provided in the game as well as their greater story within Warhammer Lore for the Mortal Empires Campaign.
It alters Short Campaign Objectives, Long Campaign Objectives, as well as Multiplayer Head-To-Head Objectives (meaning that this mod is Multiplayer Compatible). Due to the asymmetrical nature of the objectives, Multiplayer Co-op is not supported, though the original default objectives do remain. The "World Tour" objectives have been removed.
THIS IS A WORK IN PROGRESS.
The Mod is functional, but is not yet complete, and may require further balancing for the Multiplayer Objectives. The list of factions available and intended are provided below.
One of the great features of Total War: Warhammer is its asymmetrical nature. As a result, true balance will forever be impossible, and is not intended at all with the Short Campaign Objectives.
However, Head-to-Head Objectives are intended to be balanced in the sense that they should take similar amount of time and effort to complete in single player mode (aka Long Campaign Objectives). Again, due to the asymmetrical nature of the game, some factions will have natural advantages over others in the campaign, but can also be equally disrupted.
That said, it is impossible for my small group to test everything in terms of balance. If there appears to be something far out of balance after you have played it out, not just by appearance, please leave a comment and I will take a look at it as time allows. Note: Adding additional factions currently has a higher priority than modifying balance of current features, as this may lead to balance corrections as more factions are added.
Previously saved games will not receive any changes to their objectives after installing this mod (though will continue to work). To receive the new objectives, you must start a new game.
This is also true when this mod receives an update: previous saves’ objectives will not be altered, but newly started games will receive the new objectives.
In terms of compatibility with other mods, this mod is relatively small in that it really only alters a single file: the Mortal Empires Victory Conditions. Theoretically, that means this mod should be compatible with any other mod that does not alter the Victory Conditions, though I do not run many mods myself so this will require individual testing on your part. If compatibility issues arise, current recommendations is to have this mod load first before other mods. No further support for Mod Compatibility will be provided at this time.
The following factions have new victory conditions with this mod.
Chaos
Warriors of Chaos
Dark Elves
Naggrond, Cult of Pleasure, The Blessed Dread, Har Ganeth, The Thousand Maws
Dwarfs
Karaz-A-Karak, Clan Angrund, Karak Kadrin, Ironbrow’s Expedition
Empire
Reikland, The Golden Order
Greenskins
Grimgor’s ‘Ardboyz, Crooked Moon, The Bloody Handz, Bonerattlaz
High Elves
Eataine, Order of Loremasters, Avelorn, Nagarythe, Knights of Caledor
Lizardmen
Hexoatl, Last Defenders, Cult of Sotek
Wood Elves
Talsyn, Argylon, Wargrove of Woe
The following factions are currently being worked on to be added, and are listed in the most likely order of addition (subject to change).
Vampire Counts (in progress)
Sylvania, Von Castein, The Barrow Legion
Tomb Kings
Khemri, Exiles of Nehek, Court of Lybaras, Followers of Nagash
Skaven
Clan Mors, Clan Pestilens, Clan Rictus, Clan Skrye
Bretonnia
Couronne, Bordeleaux, Carcassonne, Chevaliers de Lyonesse
Norsca
World Walkers, Wintertooth
Lizardmen
Tlaqua, The Last Defenders
The following factions are intended to be added, but are expansions I do not currently have and will only be able to obtain as additional resources are gathered. They are currently listed in the order at which they are planned to be obtained, though this is greatly subject to change.
The Warden and the Paunch
Yvresse (High Elves) & Broken Axe (Greenskins)
Call of the Beastmen
Beastmen Warherds: Warherd of the One-Eye, Harbringer of Disaster, Warherd of the Shadowgave
The Silence & the Fury
Ghosts of Pahaux (Lizardmen) & Slaughterhorn Tribe (Beastmen)
The Hunter & the Beast
The Huntsmarshal’s Expedition (Empire) & Spirit of the Jungle (Lizardmen)
The Shadow & the Blade
Clan Eshin (Skaven) & Hag Graef (Dark Elves)
The Twisted & the Twilight
Clan Moulder (Skaven) & Heralds of Ariel (Wood Elves)
Curse of the Vampire Coast
Vampire Coast: The Awakened, The Dreadfleet, Pirates of Sartosa, Cylostra Direfin