Age of Wizardry

AoW is a mod that adds some magical elements to the game. Imagine Earth 9981, an era where industrialisation and magic can be combined. Enchanted weapons, magically engraved tanks, spells that can give positive buffs to the whole state. Everything is there for you to enjoy in this mod.
I will preview seriously any suggestion you give.
More details, questions and change notes please check my Discord.
Discord: https://discord.gg/HsVRmucPR3
Remember to rate up if you like my mod. This will also encourage me alot 🙂

– Since time immemorial, the world of Earth 9981 has been steeped in magic, though its presence was limited and not comprehended by many. That all changed in 1604 with the sudden appearance of the Magic Element, a source of immense power that filled the entire solar system, granting the ability to wield magic to every person on the planet, regardless of their background or social status.
– With the surge of magic, two hidden societies – Tamar Kaj and Hogwarts – revealed themselves to the world. They had been dedicated to the study and mastery of magic for centuries, hiding among ordinary people. This event marked the beginning of the Age of Magic, a new era in human history.
– In 1830, a second event occurred that increased the density of the Magic Element threefold leading to a proliferation of wizards and the establishment of the first Magic Research Institute at the South Pole in 1836. The Institute paved the way for a new age of technological advancement and innovation. This new era was dubbed the Age of Wizardry.
– Wizards became an integral part of society, with their use of magic became widespread in everyday life. Thanks to the equal distribution of magical abilities across the population, tensions were kept at bay and people of all walks of life were able to work together to build a better world.
– As the Age of Wizardry continued to evolve, the use of magic becomes more refined and sophisticated, promising a bright future for Earth 9981 as wizards and non-wizards alike collaborate towards a common goal.

- Game Version: 1.6
- All monuments will spawn based on state region, means that you can play with other mods that change owner of said regions.
For example: Hogwarts is spawned in Highland and belongs to GB, now even if you play with mod that make Highlands belong to France at the start of the game, Hogwarts will still spawn. (Not possible at earlier versions) - Please report if you found any compatibility issues.

- Luxury buildings to sell magic hats or magic jewellery.
- Re-balance if needed.
- Add magic production methods to game’s default buildings.
- Communist Wizards

Special thanks to:
@sharpforever : The basic foundation for this mod is mostly come from yours. (Owner of All Quiet On The Western Front mod)
@1230james for helped fixing errors.
People on ‘Victoria 3 Mod Co-op’ Discord server, who’ve helped me. Also the server owners for providing a great platform.
####-Please Read-####
I cannot fully test it yet. Please help me to test and report any problems relating to crash/unplayable bugs.
About balancing problems; I’m planting to make many changes later. This will not be considered for now.
More details are in Change Notes: https://steamcommunity.com/sharedfiles/filedetails/changelog/2924719003
Thank you for your help.
Revisions:
Old revisions of this mod are available below. Click the link to download.
