[VUP Derivative work of Civilization] The Eastern Qi-Month Empire —— Zero Moon
Tips: This mod needs to rely on Gathering Storm DLC to run normally.
Tips:If there are deviations in different language descriptions, please use Chinese as the standard
After the war of recovery, liberation, defending the city and being declared,+1 movement and +5 attack power within 15 rounds and +10 attack power within 15 to 30 rounds.
When retaliation war occurs, +3 movement within 30 rounds. (The reason for being crossed out here is mentioned in the "known problem")
All wars do not generate war weariness, and at the same time, each city have +3 livable.
The plot with charm value of "Average" and above provides 1 productivity; Additional 2 gold coins will be provided for the "Charming" plots above; The "Breathtaking" plot provides 2 technology value and 2 faith value on the basis of the first two.
The college area and its buildings (library, university and research laboratory) can provide 2 food for the city respectively.
Likes the civilization with high faith and advanced technology, and hates the civilization without faith or backward technology.
(It belongs to the characteristics of leaders)
The Eastern Qi-Month Empire have the featured unit of the heavy cavalry in the Middle Ages, it replaces cavalry. Lower cost, unlocked by "stirrup" technology, -1 movement and +10 attack power.
(It belongs to the characteristics of leaders)
The Eastern Qi-Month Empire the featured unit of the light cavalry in the Middle Ages, it replaces the hunter. The cost is slightly increased, unlocked by "castles" technology, +1 movement and +9 attack power.
(It belongs to the characteristics of civilization)
The Qi-Month Empire the featured unit of the melee in the Information Age, it replaces mechanized infantry. Unlocked by "satellite" technology, +5 Attack power.
(It belongs to the characteristics of civilization)
The Qi-Month Empire the featured unit of the siege in the Information Age, it replaces rockets. Higher cost, unlocked by "guidance system" technology, can launch nuclear weapons. They cannot move and attack in one round (except nuclear weapons and thermonuclear weapons) unless they have been upgraded and strengthened by the "expert group", +1 range, – 5 melee attack,+5 bombing attack. The range of nuclear weapons is not affected by the unit itself.
(It belongs to the characteristics of leaders)
The highest deacon center of the Eastern Qi-month Empire, which directly assisted the Zero Moon emperor, it’s responsible for all the affairs of the country, increase the bonuses of adjacent areas, +8 loyalty for the city where it’s in, and had the same ability to defend foreign enemies as the military barracks.
1. The "Blood and sincerity" ability can’t work for the time being in terms of retaliation war, I’m still looking for the correct way to enable its function.
2. "food for spirit" The ability will not be compatible with other colleges to expand mod. (In other words, it can only work on the three buildings mentioned above) (There is no plan of compatibility in this regard)
3. The description text and encyclopedia of featured units and arms will not change with the expansion of mod of other units. (Compatibility treatment is also not considered)
4. Affected by the optimization of units by other mods, the description of characteristic units may not be consistent with the actual situation. (e.g. changes in productivity demand)
5. Encyclopedia of Civilization only supports simplified Chinese for the time being. (Other languages may be added later)
1. Localization of other languages. (Including English, English descriptions and texts may also contain a lot of machine-translated and "too formal" expressions)
2. The art about the times score.
3.The first point in "Known problems" need the help.
This mod is the first time that GramGao has produced a new civilization leader mod about Civilization VI. Its content is created from the Bilibili vup: Zero Moon(Chinese translation:零月月酱). Its art and voice resources were obtained through my own solicitation and cooperation , and the copywriting was also provided by my partners in the Qi-Month cabinet, which took nearly a month (excluding painters’ drawing). If you have any questions about mod, you can leave a message at any time; If you like this mod, please also point out a positive comment (and follow the Bilibili uploader Zero Moon!). If there are any comments and suggestions, I will try to give explanations or reference corrections, and also thank you for your concern about this mod!
The first point of "known problems" is still looking for solutions.
No else plan for the updating or continue this mod.
Since this mod was originally used to celebrate the birthday of a Bilibili uploader, the actual number of people involved in the work is more than that of the mod body, so here is a list of unified thanks!!! (All rankings are not in any order, and only the most important contributions are listed)
Painters group:
Cumin pork chops (main painter)
Xiaoye (civilized icon painter)
Ruiyun (unit icon painter)
Copywriting group:
Lan Qi (name of cities)
Codfish (story background)
Post group:
Nidhogg (dubbing)
Okisu (picture modification)
ChengxinyuyeOfficial(dynamic effect)
Technical advisory support:
hemmelfort
UFO300
Yoni
And the friendly support of many partners who have not been mentioned!
Video preview and introduction of earlier (unbalance) versions (In Bilibili): https://www.bilibili.com/video/BV1XY411X7gC
Tip: The leader of the loading interface has no dynamic effect, because the video has been post-processed.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.