Saph’s Africa Plus: Humid Edition (TSL)

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Author: Skylar Saphyr

Last revision: 16 Feb, 2023 at 18:51 UTC

File size: 1.1 MB

On Steam Workshop

Description:

A TSL map of a wetter Africa plus the Middle East & Europe (all sizes)

See Saph’s Africa Plus for a map of Africa based on real world wetness.

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Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments and suggestions are also welcome! Thank you!

Saph’s Africa Plus: Humid Edition (TSL)

Welcome to the beautiful, glorious and now wetter dark continent!

Design Features
  • Sections of all sizes:
    The full map is Enormous, but if you are less ambitious, 16 sections of the map are available as smaller maps[imgur.com]. The Africa section of the map is Huge-sized.
  • True Starting Locations (TSL):
    30 official civs, 27 city states and 11 natural wonders are placed at their real world locations.
  • Support for custom civs & city states:
    TSLs are included for 61 custom civs and 56 custom city states. Their locations are marked on this Google map[www.google.com]. (If you would like any other modded civs to be added, please leave a comment!)
  • Support for custom natural wonders:
    8 Terra Mirabilis natural wonders, plus Sukritact’s Ngorongoro Crater can be found at their TSL on this map.
  • Optional world wrap:
    World wrap is available as a set-up option, enabling you to sail west from Mali to reach Ethiopia.
  • Toggleable navigable rivers:
    Each of the rivers Rhine, Danube, Dnipro, Volga, Euphrates, Tigris, Nile, ♥♥♥♥♥, Congo and Zembezi can be individually turned from normal rivers to coast tiles during set-up, allowing naval units to traverse deeper into land while creating obstacles for land units. You also have a choice of having the Bosphorus Strait as either a land tile or a water tile.
  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, and island tiles at sea. Plan your tactical maneuvers carefully!
  • Accurate rivers:
    Hundreds of rivers and tributaries are placed according to their real life locations (as accurately as it can be done on a hex grid).
  • Accurate terrains:
    Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert are placed based on USDA soil quality data[www.nrcs.usda.gov].
  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details

Map size: Full map is 82×124 Enormous. 16 sections of the map are available as smaller maps (with sizes from Duel to Huge)[imgur.com].

Required Mod: Gedemon’s Yet (not) Another Maps Pack

Recommended Mods:

  • Religion Expanded: This adds enough beliefs to vanilla’s 20 so that you won’t get locked if you are playing with more than 20 civs but haven’t chosen a belief.
  • Prismatic – Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.

TSL civs & city states

See this discussion topic.

Game Set-up

To play with advanced YnAMP settings, you need to

  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player –> Create Game –> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player –> Create Game (You should see a tick next to CREATE GAME at the top.) –> Choose Map Type –> Saph’s Africa Plus: Humid Edition (TSL) –> Advanced Setup

Recommended Settings

  1. Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Map Section: Choose the map section that you want to play among the 17 available.
  5. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don’t want to appear
  6. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  7. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  8. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  9. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  10. Enforce TSL: AI if you don’t want the AI to stray from their TSLs
  11. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  12. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  13. World Wrap: Enable if you want to sail west from Nigeria to Ethiopia.
  14. Navigable Rivers: Select the rivers that you want to turn into coast tiles for naval units.
  15. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Arabia at Mecca / Phoenicia at Carthage)

Special Thanks

This map is made possible by Gedemon’s YnAMP & Zobtzler’s YnABMC.
YNot1989’s Seas of the Sahara[www.deviantart.com] is the inspiration behind this map.

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Required items:

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Yet (not) Another Maps PackSteam Workshop