Arknights, Laterano’s Archetto
This is a mod for the character Archetto from the mobile game Arknights and the civilization Laterano to which Archetto belongs.
I am a newbie to Civilization 6 modding and this is the first mod I have made, so the mod is a bit rudimentary in terms of design. I have partially referenced the abilities of other original game civilizations.
As well as the fact that my English is not very good, feel free to report to me if any of my English texts are poorly written. As well as feel free to report to me if support in other languages is needed. Currently the mod only supports English and Simplified Chinese versions.
If you have any questions about the mod, or if you find any bugs, please feel free to contact and report these issues.
Email: [email protected]
Leader Name: Archetto
Civilization Name: Laterano
only support Civilization VI: Gathering Storm
All Ranged units gain +40% combat experience. Complete the Archetto module ( i.e. some district projects) to unlock more leader abilities
Reward a envoy for each Holysite District built. Each Envoy sent to a city-state following Laterano’s majority Religion counts as two Envoys.
The medieval Laterano unit that replaced the crossbowman. (This unit is the one that was in place when Archetto is their leader.) It Has a longer attack range. You can make an additional attack each turn (i.e., you can attack twice in one turn). Victory in combat provide faith equal to 50% of defeated units’s combat strength. This combat unit can be purchased with faith, but cannot be purchased with money.
Industrial Age Laterano special unit, replacing the Cuirassier, The unit, however, attacks at range and has a range of 1. You can make an additional attack each turn (i.e., you can attack twice in one turn). Victory in combat provide faith equal to 50% of defeated units’s combat strength. This combat unit can be purchased with faith, but cannot be purchased with money.
Special religious district of Laterano. Replaces Holy site district. Lower productivity consumption for building districts (half price), but very high maintenance costs. Landen Monastery is defensible and can attack from range.
Landen Monastery has a special adjacency bonus. +2 faith for every farm improvement adjacent to it. +1 faith for every hill terrain adjacent to it.
Citizens working in this district receive 1 extra Great General point.
Landen Monastery provides 1 Great General point per turn if a Cathedral is built in the city.
There are many special projects to complete in this district.
Laterano unique building that replaces the Monument. Provides an additional +1 Faith, +1 Great Prophet points. Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture.
A holysite (Landen Monastery) is required to complete the project, consume productivity to complete, when the project is completed, all farms adjacent to the holysite (Landen Monastery) area in the territory +2 faith, all wheat resources in the territory +2 faith
Requires Landen Monastery and Natural History Civic, consumes productivity to complete, increases Landen Tactics bonus from 40% to 55%, 50% increase in speed of producing archaeologists. Gain +9 Faith from each artifact
Gain a Rock Band unit upon completion of the project, as well as giving all Rock Bands the ability to spread religion (the project can be completed repeatedly). Completing the project for the first time consumes a lot of productivity, but each time you complete the project again, you will complete it faster and faster (50% speed boost each time). For each completed project, the Rock Band gains +1 movement speed.
Revisions:
Old revisions of this mod are available below. Click the link to download.