Desert Town

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Author: Asghaard

Last revision: 14 Feb, 2023 at 13:02 UTC

File size: 1.04 GB

On Steam Workshop

Description:

Add some buildings elements and decorations items to create new surroundings in a desert’s town atmosphere.
This mod is a building mod to create your own city. There is no location with cities or buildings.

SPECIAL FEATURES
– The half-stairs will bring a touch of novelty to your constructions.
– Trees can be added as decorative elements.
– Bags, pottery, carpets, wooden furniture, fences, a brazier and some refined items.
– Possibility to place the columns in the corners of the walls and foundations
– Choice of windows or shutters to be placed in the frames and some of them can be opened
– The wall in lattice or in branches can be superimposed in a wall with an opening, so you can place a wall in lattice in a wall with window openings or in a wall in arch
– You can also place a half wall in an arch + a lattice + a window, finishing with a trim (trim to be put last because, for the moment, it prevents some elements to be put)
– You can stack the fences, try to put a branch fence on top of a fence with holes.
– The wooden ceilings can be put on top of the foundations to have wood on them

Use the admin chest

Search for the Desert Town Items (Admin).

It’s a chest that will contain all items of the mod.

I’d like more informations.

You can join my Discord on which I post content and will answer your questions.
> link to the Discord[discord.gg]

I really like what you do, how can I support you?

If you appreciate my work and the phenomenal amount of time I spend on it,
you can help me on Patreon > here[www.patreon.com] or Paypal > here[www.paypal.com]

ID 2095912535

Recent update

The BluePrints (sometimes called BP) contain the 3D model to be displayed in game.
Since the last update, the path to the BluePrints of the buildings has been changed.
When the game loads your savegame that contains buildings made with Desert Town, it reads in the database (game.db) which BluePrint it should load.
Attention: game.db is the name of the save file of the basic map Exile Land, for a custom map, it will probably be another name.
As I changed the paths of the BluePrints, your last save file will not load the right Blueprint.

For a simple example, let’s say the game need to load the file Conan/Mod/Modular/BP_Wall and now the wall is at Conan/Mod/Buildings/Stone/BP_NewWall.
If I had simply moved the BP_Wall file, the game would not display anything because it would not find the file (this is what happens when you deactivate a mod or when an element does not have the same path/name anymore).
To avoid seeing your constructions disappear after downloading the last mod update, I modified the 3D model displayed in the BP_Wall file.
So the file still exists, but to encourage you to use the new versions, I changed texture by a blue grid texture for the wall and an orange one for the wood.
So when you load your game, you see blue buildings (the old models).

So there are 2 solutions :
– either you replace manually the models. Thanks to the construction hammer, if you duplicate the blue model, it will use the new model.
– or you edit your save file (it’s a database) so that each old path of the BluePrints is corrected with the new path, provided you know the new path.

So to help you to realize the solution n?2, I made a script that opens the database (save) and for each old path, converts it to the new path.
To run the script, you have to respect some conditions.

[Read more …][discord.gg]