Better Chaos Cults
With the new cult features introduced in update 5.2, cults can become more complex and engaging. This mod adds several new cult buildings and mechanics, aims to provide thematic and useful rewards for engaging with cults, and reworks vanilla cult buildings. Due to the increase in complexity, each dark god’s cults will be released individually. Here is the current state of the mod:
– Nurgle: Complete and playable
– Khorne: Open Beta (see below)
– Tzeentch: Development pending
– Slaanesh: Development pending
After CA’s 5.2 update, cults no longer randomly spawn. With this mod, cults may spawn randomly after turns 10 and 20 for a total of 2 free cults. These cults will always be far away from your current territory, and will never be near each other. This lets you interact with parts of the campaign map your faction may not have access to as easily. This feature is configurable with MCT.
Magus cults will be able to expand passively to adjacent regions. This expansion creates regular (non-magus) cults. Regular cults cannot expand passively. This makes your magus cults the heart of cult cluster networks.
Cultists will only be able to establish cults after reaching level 5. This is for balance reasons when taking the other new features into account.
Cults will be able to expand to abandoned regions and persist in razed regions. This can be disabled via MCT.
Cults will be able to set up ritual arrays that, when activated, provide potent and/or large-scale effects. These rituals will require regular cults and magus cults to work together, and cultist heroes can empower local rituals to enhance their effects.
Cults can allow the recruitment of new heroes once they have been sufficiently developed.
There will be a short time between each release where development is in progress without access for beta testing. See the Overview above for information on current beta testing opportunities. If beta testing is available, and you’re interested, reach out to me directly on Discord.
A huge thanks to the following people for their help with the mod in various ways, with their help the mod is able to be higher quality and with less bugs:
– Maclinger
– EE∞EternaL
– Zach
– Belial
– Samuro
– Ultimate Lifeform
Revisions:
Old revisions of this mod are available below. Click the link to download.
