Dootoon’s AI HOT
Dootoon’s AI HOT
This is a much improved AI
If you have been using dootoon’s AI in the past, please disable it before using it.
Below is a link to promote my cartoon.
https://game.naver.com/original_series/17?season=1
– AI adjustment
1. More preference for culture, combat power, wonders, special districts, improvement, and trader etc.
2. Religious units are less favored.
3. Deletion of constructors and warriors provided to AI at the start of the game.
4. Do not build hillside farms.
5. Build Solar and Battery Power Plants only on Tundra and Capacitor tiles.
6. Sumerian built ziggurat only in floodplains.
7. District Government Plaza, aqueducts, and dams were built according to the markings.
8. Some units are not produced. (battering ram, siege towers, medics, observation balloons, drones, helicopters)
9. Military engineer is not produced after satellite research.
10. fighter jets and bombers are produced evenly.
11. Don’t produce GDR for a long time.
12. Less preference to Nobel Prize Competition.
13. The carbon dioxide required for global warming increases by 8 times.
14. Less gold is used to purchase luxury and strategic resources
15. Less active in aid emergencies
– AI bonus
1. 1 free builder and 1 trader whenever build a city
2. Added AI’s gold and production bonuses according to difficulty level, and decreased faith.
3. AI promotes the growth of new towns in granaries according to the civics.
4. Military maintenance cost reduced by 1, Guild, Cold War civics reduced by 2 additionally.
5. Developed strategic resources accumulate +2 additionally, and more accumulated as technology develop.
6. The number of cities where luxury resources provide amenity is added by 2
7. Combat strength +5 against barbarians
8. Acquired Irrigation Writing research through Irrigation research and Astrology research through Currency research
9. AI cities that have built both a Commercial hub and a Harbor get +1 district allowance.
10. Builders gain +1 movement in friendly territories.
11. After civil engineering research, The purchase cost of the Builder is reduced by 30%, and the production speed is accelerated by 30%.
12. Construction of dams, aqueducts, and spaceports +50%.
13. Gain Rationalism policy bonus after ideology.
14. Reduces the amount of strategic resources AI spends on building and upgrading units by 20%
15. +8 Loyalty in cities that have been conquered and do not have governors
16. Acquired aluminum 20 through future technology research
Revisions:
Old revisions of this mod are available below. Click the link to download.