[1.11] CVLM – Immersive and Compatible Mod for Colonial Government

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Author: Dereko | wiki.tf

Last revision: 18 Oct, 2025 at 13:41 UTC (20)

File size: 6.13 MB

On Steam Workshop

Description:

CVLM – Immersive and Compatible Mod for Colonial Government

Be of good cheer. —— Dereko

mod version: 0.9.3
game version: 1.11.0

Mod Vision

This mod dedicates to improve Colonial Governments in Victoria 3, on the basis of journals and events, with an overall style emphasizing immersion and generality.

Main Functions

◽As a Recognized Country, Enforce your Colonial Governments on your Unrecognized subjects, leading them to adopt your primary culture and official religion.

◽Several overlord actions to help you interact with your Colonial Governments.

◽Reorganize colonial governments after transfer of suzerainty. (could be useful for the situation of PHI after USA’s takeover)

◽As a colonial subject, decolonize your state after independence. (only a basic framework for now)

Localization Support

◽Included
English
Simplified Chinese

◽Submod
Korean (한국어)

Recommended Mods

This mod produces interesting chemical reactions (rhetorically) when worked with:
Community MOD Framework – to correctly display this mod as a "fake DLC" in the main menu
Subject Gameplay Improved – Shape your subjects to your taste, DEEPLY
Morgenröte – Be a villain of of high standard, learn art!
Dynamic Cultural Homeland – Tu casa es mi casa!
Dynamic Names for Subjects – From this day on, your name is…
Empire under the Sun – Another style of Colonial Government mod which imperialists would be generous in their praise. (DEPRECATED, kept for honor)

FAQ

How to get started?


As a recognized major power (mostly in Europe), subjugate an unrecognized country, then use "Enforce a Colonial Government" overlord action.

Your introduction is too sloppy!


I’ll properly decorate this page for the v1.0 release.

Civilizing Mission or Civilization Mission?


"Civilizing Mission" is the correct spelling. This simple mod uses a variant to distinguish itself.

Is this mod euro-centric?


Of course it is, Milord! That’s where all my inspiration came from.

However, the action is available for any country that is recognized and hold at least major power status.

Anyway, let’s value gameplay before history.

Can subjects refuse to become a colonial country?


No. "They have been accepted for you."

How about the compatibility?


This one edits no vanilla file to create the mod, which theoretically means the compatibility would be satisfying.

Do you read comments and feedback?


Not often, unless very often. I can read Chinese, English and… un poco Español.