Rise of Uesugi

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Author: meowcedon

Last revision: 8 Dec, 2022 at 20:19 UTC

File size: 1.45 MB

On Steam Workshop

Description:

Four new units for Uesugi.
All units are Uesugi exclusive, so if mod is active you can see them in game either by playing as Uesugi or meeting AI playing as Uesugi.

Quick info on units
  • Temple Guard
    • Unit class: Spear infantry
    • Unit size: 160
    • Requirements: Yari Master Dojo, Buddhist Monastery
    • Abilities: Hold Firm, Warcry, Second Wind, Spear Square
    • Recruitment limit: 5 units

  • Tetsubo Sohei

    Unit of tetsubo warriors without armour. Such unit type has been made before but I went with my view of it and made this. As I read somewhere nodachi was used as anti-cavalry weapon so I went with presumption that tetsubo can be used for such thing as well and gave slight anti-cavalry bonus to this unit.

    • Unit class: Heavy infantry
    • Unit size: 160
    • Requirements: Nodachi Dojo,Buddhist Monastery
    • Abilities: Banzai, Warcry
    • Additional: Bonus against cavalry

  • Donderbuss Sohei

    Slight modification of regular Matchlock Warrior Monks. Instead of regular gun this unit uses donderbuss. Slightly shorter range than regular gunpowder units but can compensate with increased range ability.

    • Unit class: Missile infantry
    • Unit size: 120
    • Requirements: Powder Maker, Buddhist Monastery
    • Abilities: Range Increase

  • Peasant Zealots

    Lightly armoured infantry armed with naginatas. As the name says are very "religious" and their morale is high that helps with holding lines for quiet some time. This is cheap unit that is supposed to help with Uesugi campaign at the beginning considering their difficult starting position and lack of funds in early game.

    • Unit class: Spear infantry
    • Unit size: 160
    • Requirements: Buddhist Temple
    • Abilities: Rapid Advance
    • Additional: High morale, Cheap

Mod info
  • Mod is save game compatible.
  • Available for both, player and AI.
  • Modpack name is uesugi_rise.pack

Summary

Feedback concerning possible bugs/glitches or the mod itself would be appreciated.
Have fun and enjoy, cheers!