Seattle
Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.
This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.
I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.
@ToH noRoads Seattle
https://steamcommunity.com/sharedfiles/filedetails/?id=1900845247
Grid size : 4096
Cell size : 15
Satellite Tile : 1024
Texture Layer : 60
Total objects : 2,284,713
Km x Km : 61.4 x 61.4
Square Km : 3769.96
Real world location : https://goo.gl/maps/4G3UtrS99tsSeHxU9
-It is compatible with @CUP Terrain – Core, but it must be loaded before @ToH Core in the mod list.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.
https://forums.bohemia.net/forums/topic/225284-take-on-helicopters-terrains/
Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome.

Arma Public License Share Alike (APL-SA)[www.bohemia.net]
Take On Public License Share Alike (TOPL-SA)[www.bohemia.net]
Take On Helicopters is made by Bohemia Interactive[www.bohemia.net]
based on Take On Helicopters Data Pack[community.bistudio.com]