Akbar of Mughal Empire
Added Mughal civilization leads by Akbar
+25% Production toward Wonders. +2 Culture, +2 Faith to all Wonders, and doubled if player settled a city or in Golden Age. Each time you complete a Wonder, gain Faith equal to 33% its production cost. Earn an Architect of Wonder when the game enters a new era.
Grants Production towards wonder construction, capped at half of your current treasury. Then reduces your Gold by twice the amount of purchased Production.
Mughal unique Renaissance era siege unit that replaces the Bombard. These units have additional movement and can move after attacking. +17 Combat Strength vs. land units.
Building unique to Mughal that replace Ancient Well. +2 Culture if this city has any World Wonder. +2 Production if the city owns Improvements over strategic resources. Can be purchased by faith. This city able to purchase city centre buildings by Faith.
LUA Fort of Lahore and Fatehpur Sikri: Each Red Fort provides +3% Culture, +3% Production and +3 Faith in your Capital. Unlock Mansabdar Calvary unit when get Stirrups Tech.
Akbar unique Medieval era Heavy Cavalry unit that replaces Knight. Gains +50% combat experience. +3 Combat Strength from each promotion level.
Do not like leaders who force others to convert their religion. Like who prefer to allow religious ideas to develop freely in the country.
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Leader figure comes from Europa Universalis VI by Paradox Interactive
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Compatibility
Requires Gathering Storm.
Compatible with Harmony in Diversity https://steamcommunity.com/sharedfiles/filedetails/?id=2465378070&searchtext=%E5%92%8C%E8%80%8C%E4%B8%8D%E5%90%8C
Compatible with Tomatekh’s Historical Religions https://steamcommunity.com/sharedfiles/filedetails/?id=870850597&searchtext=tomatekh
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: New Frontier Pass
Revisions:
Old revisions of this mod are available below. Click the link to download.