Skaven Skryre Shockvermin – SFO Submod

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Author: Advice

Last revision: 22 Jul, 2021 at 03:35 UTC

File size: 1.03 MB

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Description:
THIS IS THE SFO VERSION OF THE MOD. VANILLA VERSION FOUND HERE.

After many requests, and much procrastination, here it finally is! The SFO friendly version of my original mod; Skaven Skryre Shockvermin.

Changes
  • Both generic shockvermin and their ROR version have stat adjustments to bring them in-line to SFO balancing. (I’ve only lightly tested, but they show no significant signs of imbalance)
  • Both generic shockvermin and their ROR version have gained new abilities to bring them in-line with SFO balancing; the ‘calvary-bane’ effect from wielding halberds, immune to psychology as seen on standard stormvermin in SFO, and the ROR has recieved the ‘Warpstone Scorch’ ability due to the nature of their projectiles.
  • The base shockvermin unit now operates within the unit-caps system in campaign, and 2 of the 3 techs that affect shockvermin will now add additional capacity for them as well as their prior functions.

Updates

Update 9/5/20:
– Fixed unit caps not activating properly. Updated voiceovers, improving overall polish.

Update 10/24/20:
– Added minor buffs to base Shockvermin and Morskittar’s Techguard; number of entities increased from 65 to 95, +2 hp per entity, +1 ranged ammunition. I am looking for continued feedback on if they feel closer to balanced.

Update 11/23/20
-Updated for Twisted & Twilight patch. No changes.

Update 4/8/21
-Shockvermin and Techguard available to Clan Moulder in campaign and custom battles.
-Shockvermin now have forbidden workshop implementation.
-Shockvermin can now be mutated in the flesh labs.
-+5 entities per unit.
-Slight visual update.

Update 7/21/21
-Updated for The Silence & The Fury.
-Shockvermin halberds now function as precursor weapons, similar to Chameleon Stalkers.
-UI listing now updated to ‘Shock Infantry’.

Translations

Russian translation by Slavyan here
Русификатор для мода можно загрузить здесь.

Compatibility and Issues

This mod will not work without SFO: Grimhammer II installed. This mod should be ‘compatible’ with anything else, as far as I know. I have tested that it is compatible with my other SFO submods. Please comment if any compatibility issue or other error is found and I’ll look into it.

Check out my other mods!

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Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - The Prophet & The Warlock
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SFO: Grimhammer IISteam Workshop