No Random Tech Unlocks plus Enhanced Future Tech

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Author: TheOtherSarah

Last revision: 21 Dec, 2022 at 08:12 UTC

File size: 257.02 KB

On Steam Workshop

Description:

Removes unlock rolls for all research projects. Additionally, all projects that are obsolete because of this have been reworked.

The following projects have been modified:

Autonomous Research Groups – Provides 30 research points per month once researched.

Future Tech: Energy – Global 5% increase to national investment points put into the Economy priority, and global Fusion tech level is increased by 1.

Future Tech: Information Science – Global 5% increase to national investment points put into the Knowledge and Mission Control priorities.

Future Tech: Life Science – Global 5% increase to national investment points put into the Welfare priority, and all councilors live an average of 5 years longer.

Future Tech: Materials – Global 5% increase to national investment points put into the Build Army and Build Navy priorities.

Future Tech: Military Science – Global 5% increase to national investment points put into the Military priority, and the maximum Military Tech level is increased by 0.5 for all nations.

Future Tech: Social Science – Global 5% increase to national investment points put into the Unity and Funding priorities.

Future Tech: Space Science – Global 5% increase to national investment points put into the Boost priority, and all factions gain a 5% bonus to space mining.