Repeatable Techs
Tired of clicking on the same projects over and over again in the end game? Here’s four new repeatable technologies to help you fight off/finally herald the arrival of the Alien Menace/Saviors!
IMPORTANT INSTALL INSTRUCTIONS: After downloading, open the mod’s folder in your Terra Invicta/Mods/Enabled folder, and copy and paste the RepeatableTechs.en file into your Terra Invicta/TerraInvicta_Data/StreamingAssets/Localization/en folder. Failing to do this won’t break it, but you won’t see any explanation for the techs. If folks are interested in providing translations to me I’d be happy to include them, but alas I only speak English particularly well (and not all that well).
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Specific Changes
– Adds tech "Space Mining Efficiency" with a base cost of 1,000 Research, which increases your space mining bonus by 5% each time it is researched.
– Adds Tech "AI Managed Investments" with a base cost of 1,000 Research, which adds 200 Monthly Funding to your Faction each time it is researched – it is behind White Collar Automation so as not to break the early game.
– Adds Tech "Senescence Reversal" with a base cost of 10,000 Research, which adds another 10 years onto your councilor’s lifespan. Also late game, I may adjust the cost in the future.
– Adds another tech which I won’t spoil for you. Also late game.
If folks have ideas for repeatable techs that aren’t completely broken, feel free to leave them as comments! If you think these are broken, convince me as I’m not super sure how balanced all this is.