ITN – Illuminate The Night
Illuminate the Night vastly increases the usability and interactivity of weapon-mounted aiming lasers in Arma 3, while striving to hold true to the capabilities of the real-world devices they are model after.
ITN adds:
+ Visible lasers
+ IR illuminators (with dual laser/illuminator modes, where correct)
+ Variable power modes for both lasers and illuminators
+ Improved flashlights with a "hot spot" and "spill" pattern
+ Automatic detection of flashlights and laser devices from any mod
+ Interactive Graphical Interfaces for supported devices
+ Integration with weapon canting mods
+ Fully re-bindable controls
+ Environment effects lasers and interfaces
+ Simplified Controls option that maintains device functions while standardizing their user inputs
Mods with compat patches:
+ RHS AFRF/USAF/GREF/SAF
+ RHS USAF
+ RHS AFRF
+ NIArms
+ CUP Weapons
+ Tier 1 Weapons
+ Avalon
+ Roanoke’s NGAL
Full functionality for the above mods can be activated by either subscribing to the relevant compat mod, or by using the .pbo’s from the "extras" folder included in the core mod.
Controls brief:
+ Tap or hold the "Open Rail Device Interface" key to open the device interface.
+ Use the "Previous Rail Device Mode" and "Next Rail Device Mode" keys to select the devices function outside of the interface.
+ Tap, hold, or double-tap the "Activate Rail Device" to turn on or off the device outside of the interface.
+ Use the "Rail Device Illuminator…" keys to adjust the IR illuminator outside of the interface, where applicable.
## If you experience any issues while using this mod, please report them here. My life has become busy since graduating college, but I still intend to support this mod with bug fixes and occasional new compat patches or features.
Known issues:
* Lasers will sometimes emit from the player’s right hand, rather than intended device, and sometimes get blocked by weapon geometry. This can sometimes be fixed by swapping away from and back to the weapon. In multiplayer, sometimes this can only be fixed by selecting a different weapon system.
* ITN lasers emit from a visible distance IN FRONT of the device when mounted to certain belt-fed machineguns, or to some launchers.
Disclaimers and stuff
Users may repack ITN into their own mods or mod packs as they wish, I just to be mentioned as the author. Users are encouraged to look under ITN’s hood and learn from it (the good and the bad…), and are similarly encouraged to make their own compatibility patches as they wish