Trolleybus Showcase

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Author: YuLun

Last revision: 6 Mar, 2023 at 20:57 UTC

File size: 4.4 MB

On Steam Workshop

Description:
Yes, working trolleybus system in Teardown

⚠️Notice⚠️
Update your script if you made local copy BEFORE 06 Mar 2023 20:57pm (UTC)[dencode.com]


FAQ
  • Spawn?
    Yes
  • TDMP?
    No (at least now)
  • Would trolleybus follow the lines?
    Yes, trolleybus poles would move along overhead cables
  • Are poles connected to cables?
    No, mod uses constrain function to hold them in place
  • Are trolleybuses forced to drive along cables?
    No, you can manually disconnect or just pull it off
  • Could I connect a trolleybus to a line?
    Yes, but on within range of capturer
  • How do you get the path of a rope?
    It’s impossible to get path of ropes under existing modding framework. This mod uses nodes to approximate path of ropes. This is also the reason for cables all under tension.
  • I want to make some trolleybuses, any tutorial?
    This mod includes PDF guidance, you can make local copy and view it.
  • Does it work with articulated vehicles?
    Yes, as long as the vehicle is setup correctly.

Features
  • Realistic trolleybus simulation
  • Manually connect / disconnect
  • Working intersections and switches
  • Keybind support (require Trolleybus Keybinds)
  • Good vehicle compatibility
  • Simple and easy to setup routes
  • Modding support

Plans
  • Power simulation
  • Maybe more…

Limitations and Known Issues
  1. If a trolleybus is connected to a cable, this vehicle would keep active (game would simulate physics). Therefore if there’s too many trolleybuses connected it might cause performance issue.
  2. Cannot get path of ropes, which have mentioned above.

More about Modding
  • Pantograph
    In my opinion, pantograph and trolleybus pole are basically same. Only difference is that pantograph doesn’t move with overhead cables. Therefore I think implantation of pantograph should be before middle of April.
  • Tracks
    Trolleybus overhead cables and tracks are logically same: two sets of parallel lines with objects moving along. Therefore it’s possible to make realistic tracks (and trains) in game. If I have time, this would become a mod no earlier than July.