Primary Nations For All Cultures
Hello, and welcome to Primary Nations For All Cultures! This mod makes it so that every culture in the game has its own Primary Nation! This mod will be updated as new cultures/nations are added to the game. This mod is NOT ironman compatible as it adds new tags to the game.
Culture Groups are in bold with their changed cultures listed below. If a culture/culture group is not listed, then I did not add a Primary Nation.
Ugric
- Samoyed – Nenet (NEN)
- Ostyaki – Yugra (YUG)
- Ingrian – Ingria (IGR) Legacy culture, not in the game without mods.
Marañón
- Jivaro – Shuar (JIV)
Matacoan
- Chacoan – Guaycuru (GYU)
Araucanian
- Patagonian – Aonikenk (AOK)
- Het – Querandi (QRI)
- Huarpe – Huarpe (HRP)
Carribean
- Taino – Quisqueya (QQA)
- Maipurean – Moxos (MOX)
Eskaleut
- Aleutian – Sugpiaq (SGP)
- Inuit – Kalaallit (KLL)
Central Algonquin
- Algonquin – Algonquin (AGQ) Replaces Ojibwe (OJI) which is listed but has Anishinabe culture.
Central Algonquin
- Bungi – Nakawe (NAK) This is Nakawe, only country with Bungi as its Primary culture.
Na-Déné
- Chipewyan – Sayisi Dene (SYD)
- Athabascan – Dene Tha (DNT)
Malay
- Madagascan – Kibosy (BUS) Legacy culture, not in the game without mods.
Burman
- Karen – Kanyan (KNY)
- Kachin – Wunpong (WPG)
Pacific
- Papuan – Motu (MOT)
- Maori – Aoteroa (AOT) Aoteroa was set to have Maroi as their main culture, but the culture did not list them as their Primary Nation.
- Melanesian – Viti Levu (VIL) Viti Levu id used since Viti itself has Polynesian as its Primary Culture.
- Polynesian – Hawaii (HAW) Hawaii was set to have Polynesian as their main culture, but the culture did not list them as their Primary Nation.
Pacific
- Parsi – Bombay (BMY)
Southern African
- Nguni – Zulu (ZUL) Zulu was set to have Nguni as their main culture, but the culture did not list them as their Primary Nation.
- Bemba – UluBemba (BMB)
- Khoisan – !Urill’aelona (ULK) Yes, the ‘!’ is part of the name
Congo
- Jukun – Kwararafa (KWF)
- Sawabantu – Duala (DLA)
Great Lakes
- Masaba – Wanga (WGA)
East Bantu
- Takama – Urambo (UBO)
- Bena – Uhehe (UHE)
- Thagiicu – Agikuyu (AGK)
Sudanese
- Acholi – Payiri (PAY)
Evenki
- Yakut – Sakha (SKH)
- Tungus – Mukhtuy (MKT)
Lost Cultures
- Atlantean – Atlantis (ATL)
- Spartan – Sparta (SPR)
- Athenian – Delian League (OAT) Making Athens the Primary Nation would not work without editing Athen’s files.
- Old Egyptian – Kemet (KEM) Making Egypt the Primary Nation would not work without editing Egypt’s files.
- Roman – Roman Empire (ROM) Rome was set to have Roman as their main culture, but the culture did not list them as their Primary Nation.
- Jan Mayenese – Jan Mayen (JMN) Jan Mayen was set to have Jan Mayense as their main culture, but the culture did not list them as their Primary Nation.
- Pruthenian – Pruthenia (PRT)
- Phoenician – Phoenicia (PHN)
- Scanian – Scania (SCN)
- Anglo-Saxon – Englaland (EGL) Making England the Primary Nation would not work without editing England’s files.
- Babylonian – Babylon (BBY)
- Etrurian – Etruscan League (ETL) Making Etruria the Primary Nation would not work without editing Etruria’s files.
- Parthian – Parthia (PRA)
- Aramaic – Osroene (OSR)
- Hebrew – Judea (JUD) Cannot be Israel without causing conflict with CK2/CK3 conversion.
- Scythian – Scythia (SCY)
- Livonian – Livomo (LVO) Making Livonia the Primary Nation would not work without editing Livonia’s files.
- Is this Ironman compatible?
A: No. - What is a legacy culture?
A: Legacy cultures are those that used to be in the game but no longer are. They are still present in the code, and you gain them as accepted if you become an Empire of their culture group, but you will never see a province or nation of that culture without modding the game or using console commands. - Where are the cores/nations?
A: I didn’t edit any province history files. The new countries are Revolter Nations and can only get cores through rebellion/event. (No, I did not add any events.) - Do these new nations have unique idea sets?
A: Not currently, although I may add some in the future. - Okay, but how could I play as one of these nations without forcing a rebellion?
A: Activate the console and enter debug_mode to see province id’s. Then use “assimilate [<Province>] [<Tag>]” to spawn the nation there with its default culture/religion. You can also use “integrate [<Tag1>] [<Tag2>]” to have Tag2 take over Tag1 while keeping all of Tag1’s units, vassals and cores. - Is this compatible with X mod?
A: I wouldn’t know. I don’t modify any base files besides culture (additively, I don’t replace the file). However, I do add new tags, and if any of those shares their unique name with another mod, it will cause a conflict. - Can I use this for X mod?
A: Yes, so long as I am credited, I do not care what you use my mods for.
Revisions:
Old revisions of this mod are available below. Click the link to download.