Output Balance

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Author: Farmnr

Last revision: 3 Dec, 2023 at 10:39 UTC (8)

File size: 586.75 KB

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Description:

This is the original of this Mod for version 1.5 and later only, for backups of earlier versions please access via this link:https://steamcommunity.com/sharedfiles/filedetails/?id=3083295593

Adding production methods allows you to precisely control the proportion of goods produced

This module can solve the problem of unbalanced goods produced by construction. You don’t have to worry about expensive high-end goods. By adjusting the production mode, you can freely adjust the proportion of production according to the situation. Below, I will introduce the specific content in detail.

Based on the supply and demand in the market, AI will choose the pm that best matches the current supply and demand in the market.

Not only output balance, and also economic adjustment, recycling surplus military goods

Next I’ll give you a list of all the tweaked buildings in this module

Construction Cost Adjustment: 1
Railroad 800→600

Pure value adjustment: 12
All mines: Higher ore production, explosives production methods can lead to more production increases
Oil wells: Increased oil production
Fishing terminals: Higher fish production and higher vessel consumption
Whaling station: Higher meat and oil production and higher vessel consumption
Town centers: Free churches employ 50 fewer clergy and 50 more clerks
Paper mills: Higher paper yields
Power plants: Higher electricity production
Ammunition Factory: Ammunition production is higher

Increase in production mode: 10
Logging camps: Higher timber production and a higher proportion of hardwood production
Construction sector: The production mode of selecting military commodities to replace some building materials has been added, and to a certain extent, the transformation of military industry into civilian labor has been realized
Railways: Increased production methods that adjust the proportion of capacity and infrastructure output
Food Factory: Regulated production methods that increase the proportion of spirits produced
Textile mills: Regulated production methods that increase the proportion of high-end clothing output
Furniture manufacturers: Regulated production methods that increase the proportion of high-end furniture output
Glassworks: Regulated production methods that increased the proportion of porcelain output
Electronics Factory: Increased production methods that regulate the proportion of output
Power Machinery Factory: Increased the mode of production that regulates the proportion of output
Gears of War: Increased the production method of regulating the proportion of output

There are a lot of changes, including changes in output and switching of multiple production modes. I can’t list all the changes in detail here at the moment.

All of the above "Pm Add" are based on Num Tuning. After repeated research, the final solution was determined. After actual testing, this module can completely avoid the problem of output imbalance and improve flexibility.


This is the modified Construction Sector, can use munitions instead of building materials, AI will also be able to select the most profitable mode of production in the current situation based on supply and demand in the market


This is a changed railway, which can balance the output of capacity and infrastructure by switching production methods

If you are worried about running out of oil, you can use one of our other modules, and the two modules work well together economically. (This module was originally designed to synthesize refinery input requirements.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2926003015

Compatibility

Supported language: 简体中文、English
Non-adaptive modules: No (There will be no failure to launch and game crashes, but the production mode will only work for one of the modules)
Versions 1.2 and earlier are compatible

Since more types of town buildings significantly increase performance costs, this Mod solves these problems by adding more production modes.

2023.01.19