[WOTC] Tactical UI Kill Counter Redux
This is a small update and slight rearrange to Lumingers Kill Counter made under the terms of the license on the github, included.
This mod adds a set of very simple counters to the Tactical UI, for each enemy team.
So this mod doesn’t show you anything which you didn’t already know, but who does exactly count how many aliens have been killed so far or how many are currently active?
While the total enemy count will go up whenever reinforcements arrive, this also isn’t something you didn’t already know (as long as you counted fast enough).
In case you dislike this, there’s an option to disable the total count. Same goes for the count of the currently active enemies
– technically not cheating, but somebody might dislike it -> tweak the settings until you like it.
- Works for all five possible teams. XCOM | Advent | Lost | Fac1 | Fac2 | Resistance.
- XCOM team count is off by default and does not count towards remaining/totals.
- Resistance team count does not count towards remaining/totals.
- Shows the number of active units, for each enemy team (MCM editable).
- Shows the number of killed units, for each enemy team (MCM editable).
- Shows either the total enemy count or number remaining (MCM editable).
- The total/remaining will show up after construction of the Shadow Chamber (MCM editable).
- The total/remaining will show up if the ‘Location Scout’ sitrep is active (MCM editable).
- All counter colours are config editable and there is a non-colour option (MCM editable).
- Non-Colour mode forces combined counters, as it is no longer clear what the numbers represent without colour.
- Skips counting of turrets (MCM editable). Skips Gremlins and Mimic Beacons.
- Config editable list of enemy templates to not count.
Default exclusion for the Faction Anchor . - Ignores the Chosen and Rulers! You don’t need to know these are active/killed right ?
- Goes by the exact units on the map, instead of team counts. This means it should stay updated with what is actually in the mission.
- Dynamically adjusts for new reinforcements.
- No lingering counts for units not in play. (eg; evac’ed units)
- New 3 line layout that auto-adjusts if a timer is on the screen (MCM editable).
- The timers Auto-Adjust should catch if both are visible while using Request Evac or LWotC. It might take a moment to update the position.
There are options in the XComKillCounter.ini for controlling the colour of the numbers.
Default team colour options are;
- XCOM = Cyan
- ADVENT = Red
- LOST = Green
- FACTION 1 = Purple
- FACTION 2 = Yellow
- RESISTANCE = White
Config editable list of enemy templates to not count in the active/total.
Default exclusion for the Faction Anchor .
Most config options from the original kept including the Mod Config Menu compatibility.
Technically ‘my’ first MCM compatible mod, and I added all of 5 new options.
- Aliens who bail out and join another pod may increase the active counter. Technically this isn’t something you knew, so it violates a key pricipal of this mod.
- During Tactical Comms/Narrative Moments the counters are hidden under the video feed. Not a huge priority to fix. It only looks a little visually jarring.
Should work with Covert Infilitraton, LWotC and RPGO.
Sadly not for Vanilla anymore (I use the faction team stuff from the WotC CHL).
Should work mid-campaign, and possibly mid-tactical.
Shows an incompatible pop-up warning for Lumingers Kill Counter , although the two mods are not completely incompatible, just ‘redundant’.
HUGE thanks to Lumingers Original Source Code [github.com], I wish I knew how to use GiT better.
Many thanks to Managarmr for the originals MCM inclusion, and guby for the MCM, and MrNiceUK for help with my MCM additions!
Many thanks to ShireMct for the config pop on the shell screen to aid with MCM configs.
Many thanks to the XCom2 Modders Discord for continued support.
Many thanks to ExitSign for some profilling and optimisation tweaks
Translations provided; Chn by TheGreaterGood, Esn by Pryda4Ever, Rus by AKS, Kor by Kei, Deu by holgerschlegel … Thankyou to all!
~ Enjoy !! and please buy me a Cuppa Tea [www.buymeacoffee.com]
Required items:
Click the title to search on this site.
X2WOTCCommunityHighlander v1.29.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
